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Potion of heal wounds: Difference between revisions

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imported>Ge0ff
fix formula; see random2 for how random2(x) and, similarly, random2avg(x, n) functions work
 
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{{flavour|A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.}}
{{flavour|A magical healing elixir which causes wounds to close and heal almost instantly.}}


[[Quaff]]ing a '''potion of heal wounds''' restores 9 + 3d28/3 [[HP]] (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of [[rot]] (4 on average).
[[Quaff]]ing a '''potion of heal wounds''' restores <code>9 + 3d28/3</code> [[HP]]<ref>{{source ref|0.30.1|potion.cc|208}}</ref> (10-37 HP, 23 HP on average), up to your max HP.  


These are functionally identical to [[wands of heal wounds]].
{{crawlquote|You feel much better.}}


{{crawlquote|You feel much better.}}
Unlike a [[potion of curing]], potions of heal wounds do not cure [[status effects]] ([[poison]] or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own.
 
==History==
*Prior to [[0.26]], this potion could restore [[rot]]ted HP.
*Prior to [[0.17]], potions of heal wounds could only heal rot damage at or near full health.


==Strategy==
==References==
Unlike a [[potion of curing]], potions of heal wounds do not cure [[status effects]] (e.g. [[poison]], [[sickness]], or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own.
<references />


{{potions}}
{{potions}}

Latest revision as of 14:09, 19 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of heal wounds
Icon
A magical healing elixir which causes wounds to close and heal almost instantly.

Quaffing a potion of heal wounds restores 9 + 3d28/3 HP[1] (10-37 HP, 23 HP on average), up to your max HP.

You feel much better.

Unlike a potion of curing, potions of heal wounds do not cure status effects (poison or confusion), but the restored HP may keep you alive long enough for them to pass on their own.

History

  • Prior to 0.26, this potion could restore rotted HP.
  • Prior to 0.17, potions of heal wounds could only heal rot damage at or near full health.

References