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Erolcha: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Upda
imported>Ge0ff
2000-06-22 https://github.com/crawl/crawl-ancient/commit/ee899e729130
 
(19 intermediate revisions by 8 users not shown)
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{{version015}}
{{version030}}
<!--monster-bot-begin-->
{{list of|ogres}}
{{monster
{{monster info}}
|name=Erolcha
|glyph={{LightBlue|O}}
|tile=[[File:Erolcha.png]]
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
|resistances=None
|vulnerabilities=None
|max_chunks=6
|meat={{Clean corpse}}
|xp=739
|holiness={{Natural}}
|magic_resistance=56
|hp_range=54
|avg_hp=54
|armour_class=3
|evasion=7
|habitat=Land
|speed= 10
|size={{Large}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=20 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=6
|base_hp=0
|extra_hp=0
|fixed_hp=54
|intelligence={{Normal intelligence}}
|genus=ogre
|species=ogre
}}
{{Flavour|An especially cunning ogre-mage.}}
<!--monster-bot-end-->


==Useful Info==
==Useful Info==
'''Erolcha''' is a notoriously dangerous [[unique]] [[ogre mage]] spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low [[magic resistance]] to [[the Abyss]].
'''Erolcha the Cunning''' is a [[unique]] [[ogre mage]], notorious for sending players with low [[willpower]] to [[the Abyss]].


==Location==
==Location==
*[[The Dungeon]]:8-13
*[[The Dungeon]]:9-13
*The [[Orcish Mines]]
*The [[Orcish Mines]]


<!--spl-bot-begin-->
{{monster spells}}
==Spells==
{{Spellcaster
|number=I
|slot1=''none''
|slot2=[[Lehudib's Crystal Spear]] (3d23)
|slot3=[[Blink]]
|slot4=[[Bolt of Fire]] (3d14)
|slot5=[[Bolt of Cold]] (3d14)
|slot6=[[Minor Healing]] (2d3)
}}
{{Spellcaster
|number=II
|slot1=[[Magic Dart]] (3d4)
|slot2=[[Paralyse]] {{Enchpower|Paralyse|24}}
|slot3=[[Haste]]
|slot4=[[Lightning Bolt]] (3d14)
|slot5=[[Confuse]] {{Enchpower|Confuse|24}}
|slot6=[[Teleport Self]]
}}
{{clear}}
{{Spellcaster
|number=III
|slot1=[[Paralyse]] {{Enchpower|Paralyse|24}}
|slot2=[[Throw Flame]] (3d6)
|slot3=[[Invisibility]]
|slot4=[[Teleport Other]] {{Enchpower|Teleport Other|24}}
|slot5=[[Fireball]] (3d14)
|slot6=[[Teleport Other]] {{Enchpower|Teleport Other|24}}
}}
{{Spellcaster
|number=IV
|slot1=[[Stone Arrow]] (3d12)
|slot2=[[Sting]] (d8)
|slot3=[[Blink]]
|slot4=[[Lightning Bolt]] (3d14)
|slot5=[[Banishment]] {{Enchpower|Banishment|24}}
|slot6=[[Minor Healing]] (2d3)
}}
{{clear}}
{{Spellcaster
|number=V
|slot1=[[Venom Bolt]] (3d11)
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
|slot3=[[Invisibility]]
|slot4=[[Confuse]] {{Enchpower|Confuse|24}}
|slot5=[[Slow]] {{Enchpower|Slow|24}}
|slot6=[[Teleport Self]]
}}
{{clear}}
<!--spl-bot-end-->


==Tips & Tricks==
==Tips & Tricks==
*When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she [[blink]]s, she definitely has one of those two spell sets; if she casts [[Haste]] or [[Invisibility]], she definitely doesn't. When you first meet her, assume the worst and buff up your [[magic resistance]].
*If you see Erolcha, buff up your [[willpower]] -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
**If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is [[beam]]-targeted.
*You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
*Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though.
*Despite her description as an "especially cunning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages, though.
**She actually has the same spell set as [[wizard (monster)|wizards]] (though slightly weaker, due to having less HD).
 
==History==
*Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee.
*Prior to [[0.27]], Erolcha could have one of several spell sets:
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
:Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).
*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].
*In an ancient version of Crawl, Erolcha was male.

Latest revision as of 22:02, 23 July 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.

Location

Spells

Tile Name Damage Range Flags
Fireball 3d14 5 Wizard flag
Banishment — LOS Wizard flag
Blink — — Wizard flag
Invisibility — — Wizard flag

Tips & Tricks

  • If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
  • You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
  • Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
    • She actually has the same spell set as wizards (though slightly weaker, due to having less HD).

History

Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).