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0.28 is a version of Dungeon Crawl Stone Soup. It | {{oldversion}} | ||
0.28 is a version of Dungeon Crawl Stone Soup. It was released on February 4th, 2022. | |||
==Highlights== | |||
* New Cinder Acolyte background, followers of the dying god Ignis. | |||
* The Hells burn with new fury, filled with new monsters and effects. | |||
* Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed. | |||
* The Spider's Nest respun - many new monsters and maps lurk within. | |||
* Magical orbs added as a new category of off-hand equipment. | |||
==Branches, Environment== | ==Branches, Environment== | ||
* | * You will learn to fear the Hells! | ||
* | ** Branch-wide persistent effects: | ||
* | *** Dis: ongoing -8 Corrosion. | ||
*** Cocytus: potions cannot be used. | |||
*** Gehenna: scrolls cannot be used. | |||
** | *** Tartarus: willpower halved. | ||
** | ** Timed effects are now the same for all Hells: temporary mutation, hp drain, attribute drain, and noise. | ||
** | ** Floors 1-6 of each hell sub-branch are considerably smaller, and place only one pair of stairs. | ||
** | ** Each hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff. (See also 'Monsters'.) | ||
* Floors 1-6 of each hell sub-branch are considerably smaller, and place | |||
* Each hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff. | |||
* Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion. | * Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion. | ||
* Abyss: | |||
** The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. (Uskayaw and Yredelemnul continue to grant their special kinds of piety). | |||
** Collecting the abyssal rune of zot grants two XP potions worth of experience. | |||
** The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates. | |||
* Sewer maps have been re-balanced and randomized, and two new sewers added. | * Sewer maps have been re-balanced and randomized, and two new sewers added. | ||
* Bailey maps have been re-balanced and randomized, and three new baileys added. | * Bailey maps have been re-balanced and randomized, and three new baileys added. | ||
* Spider has two new end maps, an "Endless Swarm" map featuring broodmothers and a "Bug Friends" map featuring all non-spider insects. | |||
** Spider is a normal noise level again. | |||
* Artefacts can now generate on D:2-3. | |||
* Ziggurats no longer require runes of zot to enter. | |||
* Exploration-based shaft traps can now happen a maximum of once per branch. | * Exploration-based shaft traps can now happen a maximum of once per branch. | ||
==Character== | ==Character== | ||
* New background: Cinder Acolyte, an Ignis zealot. Starts worshipping Ignis, | * Backgrounds: | ||
** New background: Cinder Acolyte, an Ignis zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. | |||
* The Enchanter background no longer starts with the Corona spell, and instead | ** Fire Elementalist's starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.) | ||
** The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility. | |||
* The Fighter background now starts with a buckler instead of a kite shield. | ** The Fighter background now starts with a buckler instead of a kite shield. | ||
* | ** The Abyssal Knight background now starts with 5/2/5 Str/Int/Dex (was 4/4/4). | ||
* Player-chosen attribute increases now happen every 6 XLs, starting at XL 3, and increase a stat by 2. Demigods are unchanged. | |||
* The Abyssal Knight background now | * The experience cost of high-level skills is reduced. | ||
* | |||
* | |||
* Late game XP gains are reduced. | * Late game XP gains are reduced. | ||
* | * Formicids now dig at normal movement speed. Each cell dug causes HP drain. | ||
* Each level of the evolution mutation now provides exactly two 'good' random mutation, activating once per XL. | |||
* New bad mutation: devolution. Mechanically similar to evolution but dispenses bad mutations and activates once every 1/4th of an XL. | |||
* New Demonspawn Mutations: | * New Demonspawn Mutations: | ||
** Weakening | ** Weakening Stinger: gives a tail aux attack. Level 3 blocks the cloak slot and applies Weak on hit. | ||
** Demonic | ** Demonic Touch: adds AC-ignoring damage to off-hand punch attacks. Level 3 blocks the glove slot and applies Vuln (halved Will) on hit. | ||
* Aux attacks now trigger with a chance based on XL. | * Aux attacks now trigger with a chance based on XL. | ||
* The chance to offhand punch now starts at 5% and increases to 50% with | ** The chance to offhand punch now starts at 5% and increases to 50% with Unarmed Combat skill. | ||
* Strength 0's regeneration reduction is replaced with -Regen in monster LOS. | |||
* | * Intelligence 0's 4/5 chance to fail scroll reading is replaced with -Scroll. | ||
* Wanderers have more useful starting skills and new item possibilities. | |||
* | |||
==Gods== | ==Gods== | ||
* New (non-temple) God: Ignis, the Dying Flame. | |||
* New (non-temple) God: Ignis, the Dying Flame | |||
** Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start. | ** Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start. | ||
** Ignis worshippers normally start at 5* piety. | |||
** Ignis has no piety gain and no piety decay. | ** Ignis has no piety gain and no piety decay. | ||
** Ignis grants the following: | |||
*** Passive rF+ (fire resistance). | |||
*** | *** 'Fiery Armour': +7AC and fire damage to melee attackers for its duration. | ||
*** | *** 'Foxfire Swarm': Conjures foxfires on every open space in radius 2, which launch one-shot fire attacks ala the 'Foxfire' spell. | ||
*** | *** 'Rising Flame': After 2-4 turns, sends the player through the ceiling (up one floor). Can only be used once. | ||
***** | * Yredelemnul: | ||
** Piety now solely based on the number and strength of allied zombies in sight. | |||
** Passive reaping: slain living, demonic, and holy monsters have a chance to automatically rise from the dead as undead allies. | |||
** Zombies cannot leave the level and expire when the player leaves the level. | |||
** Yredelemnul grants the following active abilities: | |||
*** 0*: Recall Undead Harvest: recalls undead allies to you. | |||
*** 2*: Dark Bargain. Trade 2 zombies for a long-duration undead summon. Scales with invocations. | |||
*** 4*: Drain Life. Same as previous drain life, but also costs 3 zombies. | |||
*** 5*: Bind Soul. Formerly known as 'Enslave Soul', but also costs 4 zombies. A bound soul is permanent and can follow the player between floors. | |||
** Removed animate remains/dead and injury mirror abilities. | |||
** Kills by Yredremnul allies now grant full experience. | |||
* Okawaru becomes the god of single combat. | |||
** New ability: Duel, granted at 5*. The Duel ability smite-targets a single non-summoned enemy in LOS (which must be threat level "tough" or higher), and transports them and the player to an Arena portal vault. Winning the duel opens a gate to return from the portal vault, and the player will be forcibly teleported back after a short duration. | |||
** Finesse is moved to 4* (from 5*). | |||
** Worshippers may no longer have allies of any kind. | |||
* Jiyva: | |||
** New active 'Oozemancy' 3* ability. Temporarily turns nearby walls within radius 4 into slime-covered walls that do acid damage to adjacent monsters. | |||
** Mutations now changed in bursts: existing mutations decay, then new ones are added several levels at once. | |||
** Piety now granted solely for exploring, and only outside the Slime Pits. | |||
** Now grants passive regeneration of HP and MP at a high rate. | |||
** Passive rCorr is now granted at 2*, and jelly spawning on hit at 5*. | |||
** Removed: attribute shuffling, the 'cure mutation' ability, and healing/mp restoration from jelly item eating. | |||
* Elyvilon: | |||
** Pacification grants full XP and works on intelligent plants. | |||
** Lifesaving is now completely passive, with an extra piety gated chance on top of the basic good god lifesaving chance and a cooldown. | |||
** Purification is moved to 1* and reduced in cost. | |||
** Greater Healing is renamed to Heal Self and moved to 3*. | |||
** Lesser Healing is removed. | |||
* Cheibriados permits berserk while suppressing the extra speed. | * Cheibriados permits berserk while suppressing the extra speed. | ||
* Cheibriados now slows poison on worship and grants bend time at 1*. | ** Cheibriados now slows poison on worship and grants bend time at 1*. | ||
* Ashenzari's passive trap protection and item identification is moved to 1*. | * Ashenzari's passive trap protection and item identification is moved to 1*. | ||
* The Shining One now gives Divine Shield at 1* and Cleansing Flame at 3*. | * The Shining One now gives Divine Shield at 1* and Cleansing Flame at 3*. | ||
==Interface== | ==Interface and Options== | ||
* | * WebTiles now has a clickable action panel, similar to the local tiles inventory panel. This UI element by default shows tactically-relevant consumables, and comes with a number of configuration options (see the various action_panel... options, or right-click on the X). | ||
* Mutation descriptions can now be inspected in the mut(A)tion menu. | |||
* Most abilities now have targeters | * Most abilities now have targeters (similar to spell targeters). These are configurable via the force_ability_targeter option, and spell targeter configuration is moved to force_spell_targeter. | ||
* | * Many improvements to menus and popups: | ||
** Arrow key navigation and selection is available in many more menus. This can be disabled with the new option menu_arrow_control for the classic roguelike experience. Shift-arrows replace arrows as the binding to scroll by a single line. (Console users: not all terminals support these keycodes on default settings.) | |||
* Arrow key navigation and | ** The quiver menu has a mode that uses hotkeys from the items/spells/abilities it is showing. | ||
** The stash search menu more clearly differentiates items that can be traveled to, and has a number of interface improvements. The closest (travelable) search result is always available via the enter key. | |||
** Description popups have been improved and actions in these popups are now activatable using the mouse on webtiles. | |||
** Improvements and bugfixes to many other menus. | |||
* WebTiles mouse support is expanded. | * WebTiles mouse support is expanded. | ||
* WebTiles supports virtual keyboards on touch devices, configurable via the tile_web_mobile_input_helper option. There have also been a number of improvements to rendering on touch devices. (Caveat: these changes are aimed at tablets, not phones.) | |||
* Console: | |||
** A new console option bold_brightens_foreground=force lets bold be applied to bright foreground colors even in 16-color mode. | |||
** A popup accessible via ! in the help screen shows current terminal and console settings, and attempts to indicate misconfiguration. (PuTTY users may find this particularly helpful.) | |||
* A small number of options are automatically saved across games based on their value in the relevant in-game user interface. These include default_manual_training, quiver_menu_focus (for the new quiver menu modes), and several of the action panel settings, which can be edited by right-clicking on the panel close button. | |||
* On MacOS local games, a game menu option will reveal the rc file in the Finder. | |||
* The inventory-full autopickup prompt now has an "(A)lways ignore" choice. | |||
* Webtiles chat can be closed, as well as opened, via F12. | |||
==Items== | ==Items== | ||
* New item type: orbs, occupying the shield slot. | * New item type: orbs, occupying the shield slot. | ||
** Orbs give no SH and impose no shield penalty, but always come with an ego. | ** Orbs give no SH and impose no shield penalty, but always come with an ego. | ||
** Orb egos are all new: | ** Orb egos are all new: | ||
*** | *** Light: a radius 3 halo. | ||
*** | *** Wrath: *Rage (20% chance to berserk on melee hit). | ||
*** | *** Mayhem: chance to frenzy a monster in sight after a kill, causing them to wildly attack friends and foes alike ala the Discord spell. | ||
*** | *** Guile: reduces Will by ++ for both the wearer and those they try to hex. | ||
*** | *** Energy: gives a source of passive channeling, which gives a chance to refund the MP of a cast spell and a chance to backfire. Backfires cause confusion or Int drain. Scales with Evocations. | ||
* New unrand: the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3}. These use all | * New glove ego: infusion, spending 1 MP per melee hit to add extra damage. | ||
* New unrand: the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3}. These use all available MP to give proportional bonus damage to a melee hit. | |||
* New unrand: the dreamshard necklace {*Dream}. On receiving a lethal or | * New unrand: the dreamshard necklace {*Dream}. On receiving a lethal or near-lethal hit, the dreamshard necklace shatters, averting the blow, healing the player, releasing dream allies, and fog. Otherwise does nothing. | ||
* New "early-game" unrandarts, unlikely to appear after the early game: | |||
* New "early-game" unrandarts, | |||
** Delatra's gloves. These gloves heal the wearer for drinking unknown potions and give the wearer MP for reading unknown scrolls. | ** Delatra's gloves. These gloves heal the wearer for drinking unknown potions and give the wearer MP for reading unknown scrolls. | ||
** The woodcutter's axe is a vorpal +8 war axe that always swings at 10 aut regardless of skill and speed modifiers. | ** The woodcutter's axe is a vorpal +8 war axe that always swings at 10 aut regardless of skill and speed modifiers. | ||
** The staff of the Meek is a +7 quarterstaff of protection that gives extra AC when below 55 HP. | ** The staff of the Meek is a +7 quarterstaff of protection that gives extra AC when below 55 HP. | ||
** Throatcutter is a +7 long sword of draining with a 1/3 chance to instantly kill foes that are below 21 HP. | ** Throatcutter is a +7 long sword of draining with a 1/3 chance to instantly kill foes that are below 21 HP. | ||
* | * Shields and armour: | ||
** Shield penalties scale linearly with skill, completely disappearing at skill 27. The size of the penalty depends on the shield's encumbrance rating and species size factors. | |||
** Shields are no longer affected by Str, only Dex. | |||
** Armour and shields no longer impose to-hit penalties. | |||
* Riposte is removed from long blades and base damage is increased. | |||
* The skill requirements for minimum delay for executioner's axes and bardiches are reduced to 24; for triple swords the requirement is reduced to 22. | |||
* *Rage now causes berserk on 20% of hits. This chance stacks linearly among items and with the berserkitis mutation. Certain unrands grant a higher chance. | |||
* Evokable berserk is removed as an artefact property. | |||
* The generation of throwing ammunition is reduced. | |||
* Wand generation is reduced. | |||
* The electrocution brand triggers 25% less often. | |||
* One '+' of regen is reduced to 0.8 HP/turn (was 1.0 HP/turn). | |||
* MPRegen amulets are buffed to 0.4 MP/turn (was 0.25 MP/turn). | |||
* The archery ego is renamed to 'hurling' and now only applies to throwing. | |||
* Unrandart tweaks: | * Unrandart tweaks: | ||
** The staff of Battle now triggers the battlesphere on melee | ** The staff of Battle now triggers the battlesphere on melee hits (in addition to the usual spell trigger). | ||
** The robe of Clouds' thunder cloud ability is now passive, placing storm clouds on enemies within range 2 each turn. | ** The robe of Clouds' thunder cloud ability is now passive, placing storm clouds on enemies within range 2 each turn. | ||
**Leech no longer has *Rage, and now has Harm and Drain. | ** Leech no longer has *Rage, and now has Harm and Drain. | ||
** The necklace of bloodlust now gives a 50% chance to go berserk on hit. | ** The necklace of bloodlust now gives a 50% chance to go berserk on hit. | ||
** The Zealot's sword now gives a 20% chance to go berserk on hit (up | ** The Zealot's sword now gives a 20% chance to go berserk on hit (up from 5%). | ||
* The hat of the bear spirit gives a 20% chance to go berserk on hit, increases the bonus HP from going berserk, and reduces the slow duration after. It no longer has rN+. | |||
* The ring of the Mage is now a ring of Wizardry and Archmagi. | |||
* | * The autumn katana loses Clarity and gains a chance to manifold assault on hit. | ||
* The glaive of Prune turns the wielder into a prune when paralysed, petrified, or asleep, halving the damage received for the duration. | |||
* Lear's Hauberk is reduced to +18 (was +27). | |||
* The trident of the Octopus King loses +Will. | |||
* Wucad Mu now counts as 1.5 sources of channeling. This means it is 1.5x as likely to refund MP and the probability of backfiring is reduced. | |||
* The robe of Misfortune loses Contam and Drain. | |||
==Monsters== | ==Monsters== | ||
* New unique: Mlioglotl. A unique horror with the power to corrupt the level, | * New unique: Mlioglotl. A unique horror with the power to corrupt the level, changing terrain and summoning other abyssal horrors, as well as cause fear. Appears in the S-branches and rarely in the abyssal lair end. | ||
* New Hell monsters (with subbranch): | * New Hell monsters (with subbranch): | ||
** Wendigo, collapses simulacra into painful iceblasts (Coc) | |||
** Nargun, hits hard and petrify (Coc) | |||
** Quicksilver elemental, with antimagic and quicksilver bolts (Dis) | |||
** Crystal echidna, throws barbs and crystal bolts (Dis) | |||
** Creeping inferno, which explodes into a Fire Storm (Geh) | |||
** Stoker, keeps at range and calls creeping infernos (Geh) | |||
** Searing wretch, a hard hitting fighter that strips fire resistance (Geh) | |||
** Tainted leviathan, a giant with a ring of miasma and mesmerise (Tar) | |||
** Putrid mouth, a ghost with poisonous melee and miasma breath (Tar) | |||
* New Spider monsters: | * New Spider monsters: | ||
** Pharaoh ants are undead that drain and bind souls on death. | |||
** Steelbarb worms are fast, regenerate, resist fire and apply barbs in melee. | |||
** Jorogumo are tough, ensnare, cast bolt of draining and have hornet poison melee. | |||
** Broodmothers summon spiders and bite to summon spiders. | |||
** Culicivora join spider packs with a vampiric bite and heal other. | |||
** Sun moths are holy with a single tile halo, sticky flame, and energy bolt. | |||
** Radroaches are armoured roaches that cast irradiate, greatly contaminating the player. | |||
* New monsters: walking tomes, which summon living spells that cast themselves at the player. Appear in Depths and the Tukima's Studio wizlab. | |||
* Demonspawn warmongers' Sap Magic effect now causes a short term -Cast after casting a spell. | |||
* New monsters: walking tomes, which summon living spells that cast themselves | |||
* Demonspawn warmongers' Sap Magic effect now causes a short term -Cast after | |||
* All derived undead retain their reach, constriction, and trample attacks. | * All derived undead retain their reach, constriction, and trample attacks. | ||
* Red Devils now apply barbs on hit, instead of hopping back. | * Red Devils now apply barbs on hit, instead of hopping back. | ||
* Wretched Stars only apply one temporary mutation per use of corrupting pulse, | * Wretched Stars only apply one temporary mutation per use of corrupting pulse, and use the spell less often. | ||
* Demonic and holy monsters are now susceptible to fear, berserk, alistairs intoxication, and ballistomycete spores. | |||
* Demonic and holy monsters are now susceptible to fear, berserk, alistairs | * Monsters have a chance to break a door permanently when opening it. This chance is higher if the mosnter is berserk. | ||
* Monsters have a chance to break a door permanently when opening it. This | |||
* Classed draconians have a fixed colour per job. | * Classed draconians have a fixed colour per job. | ||
* When Dowan dies Duvessa goes berserk permanently; when Duvessa dies Dowan | * When Dowan dies Duvessa goes berserk permanently; when Duvessa dies Dowan gains haste permanently. | ||
* If Jiyva dies Dissolution's summon eyeballs is replaced with a cantrip. | * If Jiyva dies Dissolution's summon eyeballs is replaced with a cantrip. | ||
* Kills by and of player-frenzied monsters now grant XP. | * Kills by and of player-frenzied monsters now grant XP. | ||
| Line 210: | Line 197: | ||
==Spells== | ==Spells== | ||
* | * Kills by summoned allies now grant full experience. | ||
* Spell summon caps are reduced: | * Spell summon caps are reduced: | ||
Summon Small Mammal, Summon Hydra, and Monstrous Menagerie are capped at 2. | ** Summon Small Mammal, Summon Hydra, and Monstrous Menagerie are capped at 2. | ||
Haunt is capped at 8. | ** Haunt is capped at 8. | ||
All other summon spells except Summon Horrible Things and Dragon's Call are | ** All other summon spells except Summon Horrible Things and Dragon's Call are capped at 1. | ||
* New spell: Summon Cactus Giant (L6 Summonings). Summons a giant which attacks very slowly but has enormous spines, impaling melee attackers. | |||
* New spell: Summon Cactus Giant (L6 Summonings). Summons a | * New spell: Scorch (L2 Fire). Hits a random enemy within 3 tiles, dealing fire damage and (if damage is dealt) applying short term rF- to the foe. | ||
* New spell: Flame Wave (L4 Conjuration/Fire). Burns adjacent creatures, then when channeled by hitting '.' (like Searing Ray), repeatedly hits enemies in an increasing radius. | |||
* New spell: Scorch (L2 Fire). Hits a random enemy within 3 tiles, dealing fire | * New spell: Enfeeble (L7 Hexes). Enfeeble irresistibly applies weakness and antimagic to a single foe. Targets that fail a Willpower check are also dazed and blinded. | ||
* New spell: Anguish (L4 Hexes/Necromancy). All enemies in sight must pass a Will check or gain the new Anguished status effect. Whenever Anguished monsters deal damage, they take the same amount of damage right back. | |||
* New spell: Flame Wave (L4 Conjuration/Fire). | * Yara's Violent Unravelling can now unravel summons, killing them immediately and turning them into explosions. It is now smite targeted. | ||
* Inner Flame is now smite targeted. | |||
* Corpse Rot now scales with spell power, placing more clouds per corpse and reaching up to range 2 with sufficient clouds. | |||
* New spell: Enfeeble (L7 Hexes). Enfeeble irresistibly applies weakness and | * Death Channel now works on demonic and holy creatures. It also now works on corpseless living creatures. | ||
* Metabolic Englaciation has a minimum slow duration when successful. | |||
* Eringya's Noxious Bog now places a bog under the caster, as well as on cells with only one adjacent wall. The caster is now immune to their own bog. | |||
* New spell: Anguish (L4 Hexes/Necromancy). | * Slow is now level 1 with a lower power cap. | ||
* Searing Ray and Storm Form have reduced power scaling. | * Searing Ray and Storm Form have reduced power scaling. | ||
* Storm Form's blinkbolt ability is now always LOS range. | * Storm Form's blinkbolt ability is now always LOS range. | ||
* Passage of Golubria now has a range that scales with spell power. | * Passage of Golubria now has a range that scales with spell power. | ||
* Blink now has a cooldown that scales with spell power. | * Blink now has a cooldown that scales with spell power. | ||
* | * Lesser Beckoning's power cap is reduced to 100 and range reduced to 5. | ||
* Bolt of Magma, Corona, Shadow Creatures, and Invisibility are now monster only. | |||
* Bolt of Magma, Corona, Shadow Creatures, and Invisibility are now monster | |||
Latest revision as of 17:18, 25 August 2022
This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.
0.28 is a version of Dungeon Crawl Stone Soup. It was released on February 4th, 2022.
Highlights
- New Cinder Acolyte background, followers of the dying god Ignis.
- The Hells burn with new fury, filled with new monsters and effects.
- Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed.
- The Spider's Nest respun - many new monsters and maps lurk within.
- Magical orbs added as a new category of off-hand equipment.
Branches, Environment
- You will learn to fear the Hells!
- Branch-wide persistent effects:
- Dis: ongoing -8 Corrosion.
- Cocytus: potions cannot be used.
- Gehenna: scrolls cannot be used.
- Tartarus: willpower halved.
- Timed effects are now the same for all Hells: temporary mutation, hp drain, attribute drain, and noise.
- Floors 1-6 of each hell sub-branch are considerably smaller, and place only one pair of stairs.
- Each hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff. (See also 'Monsters'.)
- Branch-wide persistent effects:
- Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion.
- Abyss:
- The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. (Uskayaw and Yredelemnul continue to grant their special kinds of piety).
- Collecting the abyssal rune of zot grants two XP potions worth of experience.
- The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates.
- Sewer maps have been re-balanced and randomized, and two new sewers added.
- Bailey maps have been re-balanced and randomized, and three new baileys added.
- Spider has two new end maps, an "Endless Swarm" map featuring broodmothers and a "Bug Friends" map featuring all non-spider insects.
- Spider is a normal noise level again.
- Artefacts can now generate on D:2-3.
- Ziggurats no longer require runes of zot to enter.
- Exploration-based shaft traps can now happen a maximum of once per branch.
Character
- Backgrounds:
- New background: Cinder Acolyte, an Ignis zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice.
- Fire Elementalist's starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.)
- The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility.
- The Fighter background now starts with a buckler instead of a kite shield.
- The Abyssal Knight background now starts with 5/2/5 Str/Int/Dex (was 4/4/4).
- Player-chosen attribute increases now happen every 6 XLs, starting at XL 3, and increase a stat by 2. Demigods are unchanged.
- The experience cost of high-level skills is reduced.
- Late game XP gains are reduced.
- Formicids now dig at normal movement speed. Each cell dug causes HP drain.
- Each level of the evolution mutation now provides exactly two 'good' random mutation, activating once per XL.
- New bad mutation: devolution. Mechanically similar to evolution but dispenses bad mutations and activates once every 1/4th of an XL.
- New Demonspawn Mutations:
- Weakening Stinger: gives a tail aux attack. Level 3 blocks the cloak slot and applies Weak on hit.
- Demonic Touch: adds AC-ignoring damage to off-hand punch attacks. Level 3 blocks the glove slot and applies Vuln (halved Will) on hit.
- Aux attacks now trigger with a chance based on XL.
- The chance to offhand punch now starts at 5% and increases to 50% with Unarmed Combat skill.
- Strength 0's regeneration reduction is replaced with -Regen in monster LOS.
- Intelligence 0's 4/5 chance to fail scroll reading is replaced with -Scroll.
- Wanderers have more useful starting skills and new item possibilities.
Gods
- New (non-temple) God: Ignis, the Dying Flame.
- Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start.
- Ignis worshippers normally start at 5* piety.
- Ignis has no piety gain and no piety decay.
- Ignis grants the following:
- Passive rF+ (fire resistance).
- 'Fiery Armour': +7AC and fire damage to melee attackers for its duration.
- 'Foxfire Swarm': Conjures foxfires on every open space in radius 2, which launch one-shot fire attacks ala the 'Foxfire' spell.
- 'Rising Flame': After 2-4 turns, sends the player through the ceiling (up one floor). Can only be used once.
- Yredelemnul:
- Piety now solely based on the number and strength of allied zombies in sight.
- Passive reaping: slain living, demonic, and holy monsters have a chance to automatically rise from the dead as undead allies.
- Zombies cannot leave the level and expire when the player leaves the level.
- Yredelemnul grants the following active abilities:
- 0*: Recall Undead Harvest: recalls undead allies to you.
- 2*: Dark Bargain. Trade 2 zombies for a long-duration undead summon. Scales with invocations.
- 4*: Drain Life. Same as previous drain life, but also costs 3 zombies.
- 5*: Bind Soul. Formerly known as 'Enslave Soul', but also costs 4 zombies. A bound soul is permanent and can follow the player between floors.
- Removed animate remains/dead and injury mirror abilities.
- Kills by Yredremnul allies now grant full experience.
- Okawaru becomes the god of single combat.
- New ability: Duel, granted at 5*. The Duel ability smite-targets a single non-summoned enemy in LOS (which must be threat level "tough" or higher), and transports them and the player to an Arena portal vault. Winning the duel opens a gate to return from the portal vault, and the player will be forcibly teleported back after a short duration.
- Finesse is moved to 4* (from 5*).
- Worshippers may no longer have allies of any kind.
- Jiyva:
- New active 'Oozemancy' 3* ability. Temporarily turns nearby walls within radius 4 into slime-covered walls that do acid damage to adjacent monsters.
- Mutations now changed in bursts: existing mutations decay, then new ones are added several levels at once.
- Piety now granted solely for exploring, and only outside the Slime Pits.
- Now grants passive regeneration of HP and MP at a high rate.
- Passive rCorr is now granted at 2*, and jelly spawning on hit at 5*.
- Removed: attribute shuffling, the 'cure mutation' ability, and healing/mp restoration from jelly item eating.
- Elyvilon:
- Pacification grants full XP and works on intelligent plants.
- Lifesaving is now completely passive, with an extra piety gated chance on top of the basic good god lifesaving chance and a cooldown.
- Purification is moved to 1* and reduced in cost.
- Greater Healing is renamed to Heal Self and moved to 3*.
- Lesser Healing is removed.
- Cheibriados permits berserk while suppressing the extra speed.
- Cheibriados now slows poison on worship and grants bend time at 1*.
- Ashenzari's passive trap protection and item identification is moved to 1*.
- The Shining One now gives Divine Shield at 1* and Cleansing Flame at 3*.
Interface and Options
- WebTiles now has a clickable action panel, similar to the local tiles inventory panel. This UI element by default shows tactically-relevant consumables, and comes with a number of configuration options (see the various action_panel... options, or right-click on the X).
- Mutation descriptions can now be inspected in the mut(A)tion menu.
- Most abilities now have targeters (similar to spell targeters). These are configurable via the force_ability_targeter option, and spell targeter configuration is moved to force_spell_targeter.
- Many improvements to menus and popups:
- Arrow key navigation and selection is available in many more menus. This can be disabled with the new option menu_arrow_control for the classic roguelike experience. Shift-arrows replace arrows as the binding to scroll by a single line. (Console users: not all terminals support these keycodes on default settings.)
- The quiver menu has a mode that uses hotkeys from the items/spells/abilities it is showing.
- The stash search menu more clearly differentiates items that can be traveled to, and has a number of interface improvements. The closest (travelable) search result is always available via the enter key.
- Description popups have been improved and actions in these popups are now activatable using the mouse on webtiles.
- Improvements and bugfixes to many other menus.
- WebTiles mouse support is expanded.
- WebTiles supports virtual keyboards on touch devices, configurable via the tile_web_mobile_input_helper option. There have also been a number of improvements to rendering on touch devices. (Caveat: these changes are aimed at tablets, not phones.)
- Console:
- A new console option bold_brightens_foreground=force lets bold be applied to bright foreground colors even in 16-color mode.
- A popup accessible via ! in the help screen shows current terminal and console settings, and attempts to indicate misconfiguration. (PuTTY users may find this particularly helpful.)
- A small number of options are automatically saved across games based on their value in the relevant in-game user interface. These include default_manual_training, quiver_menu_focus (for the new quiver menu modes), and several of the action panel settings, which can be edited by right-clicking on the panel close button.
- On MacOS local games, a game menu option will reveal the rc file in the Finder.
- The inventory-full autopickup prompt now has an "(A)lways ignore" choice.
- Webtiles chat can be closed, as well as opened, via F12.
Items
- New item type: orbs, occupying the shield slot.
- Orbs give no SH and impose no shield penalty, but always come with an ego.
- Orb egos are all new:
- Light: a radius 3 halo.
- Wrath: *Rage (20% chance to berserk on melee hit).
- Mayhem: chance to frenzy a monster in sight after a kill, causing them to wildly attack friends and foes alike ala the Discord spell.
- Guile: reduces Will by ++ for both the wearer and those they try to hex.
- Energy: gives a source of passive channeling, which gives a chance to refund the MP of a cast spell and a chance to backfire. Backfires cause confusion or Int drain. Scales with Evocations.
- New glove ego: infusion, spending 1 MP per melee hit to add extra damage.
- New unrand: the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3}. These use all available MP to give proportional bonus damage to a melee hit.
- New unrand: the dreamshard necklace {*Dream}. On receiving a lethal or near-lethal hit, the dreamshard necklace shatters, averting the blow, healing the player, releasing dream allies, and fog. Otherwise does nothing.
- New "early-game" unrandarts, unlikely to appear after the early game:
- Delatra's gloves. These gloves heal the wearer for drinking unknown potions and give the wearer MP for reading unknown scrolls.
- The woodcutter's axe is a vorpal +8 war axe that always swings at 10 aut regardless of skill and speed modifiers.
- The staff of the Meek is a +7 quarterstaff of protection that gives extra AC when below 55 HP.
- Throatcutter is a +7 long sword of draining with a 1/3 chance to instantly kill foes that are below 21 HP.
- Shields and armour:
- Shield penalties scale linearly with skill, completely disappearing at skill 27. The size of the penalty depends on the shield's encumbrance rating and species size factors.
- Shields are no longer affected by Str, only Dex.
- Armour and shields no longer impose to-hit penalties.
- Riposte is removed from long blades and base damage is increased.
- The skill requirements for minimum delay for executioner's axes and bardiches are reduced to 24; for triple swords the requirement is reduced to 22.
- *Rage now causes berserk on 20% of hits. This chance stacks linearly among items and with the berserkitis mutation. Certain unrands grant a higher chance.
- Evokable berserk is removed as an artefact property.
- The generation of throwing ammunition is reduced.
- Wand generation is reduced.
- The electrocution brand triggers 25% less often.
- One '+' of regen is reduced to 0.8 HP/turn (was 1.0 HP/turn).
- MPRegen amulets are buffed to 0.4 MP/turn (was 0.25 MP/turn).
- The archery ego is renamed to 'hurling' and now only applies to throwing.
- Unrandart tweaks:
- The staff of Battle now triggers the battlesphere on melee hits (in addition to the usual spell trigger).
- The robe of Clouds' thunder cloud ability is now passive, placing storm clouds on enemies within range 2 each turn.
- Leech no longer has *Rage, and now has Harm and Drain.
- The necklace of bloodlust now gives a 50% chance to go berserk on hit.
- The Zealot's sword now gives a 20% chance to go berserk on hit (up from 5%).
- The hat of the bear spirit gives a 20% chance to go berserk on hit, increases the bonus HP from going berserk, and reduces the slow duration after. It no longer has rN+.
- The ring of the Mage is now a ring of Wizardry and Archmagi.
- The autumn katana loses Clarity and gains a chance to manifold assault on hit.
- The glaive of Prune turns the wielder into a prune when paralysed, petrified, or asleep, halving the damage received for the duration.
- Lear's Hauberk is reduced to +18 (was +27).
- The trident of the Octopus King loses +Will.
- Wucad Mu now counts as 1.5 sources of channeling. This means it is 1.5x as likely to refund MP and the probability of backfiring is reduced.
- The robe of Misfortune loses Contam and Drain.
Monsters
- New unique: Mlioglotl. A unique horror with the power to corrupt the level, changing terrain and summoning other abyssal horrors, as well as cause fear. Appears in the S-branches and rarely in the abyssal lair end.
- New Hell monsters (with subbranch):
- Wendigo, collapses simulacra into painful iceblasts (Coc)
- Nargun, hits hard and petrify (Coc)
- Quicksilver elemental, with antimagic and quicksilver bolts (Dis)
- Crystal echidna, throws barbs and crystal bolts (Dis)
- Creeping inferno, which explodes into a Fire Storm (Geh)
- Stoker, keeps at range and calls creeping infernos (Geh)
- Searing wretch, a hard hitting fighter that strips fire resistance (Geh)
- Tainted leviathan, a giant with a ring of miasma and mesmerise (Tar)
- Putrid mouth, a ghost with poisonous melee and miasma breath (Tar)
- New Spider monsters:
- Pharaoh ants are undead that drain and bind souls on death.
- Steelbarb worms are fast, regenerate, resist fire and apply barbs in melee.
- Jorogumo are tough, ensnare, cast bolt of draining and have hornet poison melee.
- Broodmothers summon spiders and bite to summon spiders.
- Culicivora join spider packs with a vampiric bite and heal other.
- Sun moths are holy with a single tile halo, sticky flame, and energy bolt.
- Radroaches are armoured roaches that cast irradiate, greatly contaminating the player.
- New monsters: walking tomes, which summon living spells that cast themselves at the player. Appear in Depths and the Tukima's Studio wizlab.
- Demonspawn warmongers' Sap Magic effect now causes a short term -Cast after casting a spell.
- All derived undead retain their reach, constriction, and trample attacks.
- Red Devils now apply barbs on hit, instead of hopping back.
- Wretched Stars only apply one temporary mutation per use of corrupting pulse, and use the spell less often.
- Demonic and holy monsters are now susceptible to fear, berserk, alistairs intoxication, and ballistomycete spores.
- Monsters have a chance to break a door permanently when opening it. This chance is higher if the mosnter is berserk.
- Classed draconians have a fixed colour per job.
- When Dowan dies Duvessa goes berserk permanently; when Duvessa dies Dowan gains haste permanently.
- If Jiyva dies Dissolution's summon eyeballs is replaced with a cantrip.
- Kills by and of player-frenzied monsters now grant XP.
- Ironbound Beastmasters are removed.
Spells
- Kills by summoned allies now grant full experience.
- Spell summon caps are reduced:
- Summon Small Mammal, Summon Hydra, and Monstrous Menagerie are capped at 2.
- Haunt is capped at 8.
- All other summon spells except Summon Horrible Things and Dragon's Call are capped at 1.
- New spell: Summon Cactus Giant (L6 Summonings). Summons a giant which attacks very slowly but has enormous spines, impaling melee attackers.
- New spell: Scorch (L2 Fire). Hits a random enemy within 3 tiles, dealing fire damage and (if damage is dealt) applying short term rF- to the foe.
- New spell: Flame Wave (L4 Conjuration/Fire). Burns adjacent creatures, then when channeled by hitting '.' (like Searing Ray), repeatedly hits enemies in an increasing radius.
- New spell: Enfeeble (L7 Hexes). Enfeeble irresistibly applies weakness and antimagic to a single foe. Targets that fail a Willpower check are also dazed and blinded.
- New spell: Anguish (L4 Hexes/Necromancy). All enemies in sight must pass a Will check or gain the new Anguished status effect. Whenever Anguished monsters deal damage, they take the same amount of damage right back.
- Yara's Violent Unravelling can now unravel summons, killing them immediately and turning them into explosions. It is now smite targeted.
- Inner Flame is now smite targeted.
- Corpse Rot now scales with spell power, placing more clouds per corpse and reaching up to range 2 with sufficient clouds.
- Death Channel now works on demonic and holy creatures. It also now works on corpseless living creatures.
- Metabolic Englaciation has a minimum slow duration when successful.
- Eringya's Noxious Bog now places a bog under the caster, as well as on cells with only one adjacent wall. The caster is now immune to their own bog.
- Slow is now level 1 with a lower power cap.
- Searing Ray and Storm Form have reduced power scaling.
- Storm Form's blinkbolt ability is now always LOS range.
- Passage of Golubria now has a range that scales with spell power.
- Blink now has a cooldown that scales with spell power.
- Lesser Beckoning's power cap is reduced to 100 and range reduced to 5.
- Bolt of Magma, Corona, Shadow Creatures, and Invisibility are now monster only.