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Guaranteed damage reduction: Revision history

From Ashenzari's Archive

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  • curprev 22:3222:32, 2 August 2023 imported>Ge0ff 3,228 bytes +18 GDR affects ranged/throwing weapons too (see actor::apply_ac()). GDR applies if and only if the max_damage parameter is greater than 0. Physical attacks (melee, ranged, throwing weapons) pass a non-zero max_damage and use ac_type::normal there.

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