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Zot:5: Revision history

From Ashenzari's Archive

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10 June 2021

15 August 2020

  • curprev 23:3823:38, 15 August 2020 imported>Spudwalt 14,728 bytes +711 The strategies section is more for overall approaches to obtaining the orb, not for individual steps; additionally, those two sections were already covered under Preliminaries; condensed and updated some advice

14 August 2020

19 July 2019

  • curprev 22:5722:57, 19 July 2019 imported>Spudwalt 11,689 bytes +393 Monsterlinked the monsters at the start, added note about a kill hole

9 April 2018

6 April 2018

16 August 2016

11 January 2016

6 September 2014

2 September 2014

5 July 2013

  • curprev 13:1413:14, 5 July 2013 imported>MoogleDan m 17,284 bytes +118 →Monster Strategies
  • curprev 13:1013:10, 5 July 2013 imported>MoogleDan m 17,166 bytes +86 No edit summary
  • curprev 13:0313:03, 5 July 2013 imported>Ion frigate 17,080 bytes +189 →Monster Strategies
  • curprev 12:5912:59, 5 July 2013 imported>Ion frigate 16,891 bytes −54 Unless I'm very much mistaken, even with the new evokables I don't think anyone's conquering Zot with fire elementals. And efreets will get killed super fast (nevermind the fact that bottled efreets are rare and one-use)
  • curprev 12:5712:57, 5 July 2013 imported>Ion frigate 16,945 bytes +243 as all players trying this know the configuration of the orb chamber, i'd say darkness is helpful - it cuts off something like 1/3 of the space in which crap like aliches and oof's might spot you. Lantern of shadows is a dumb idea though
  • curprev 07:1507:15, 5 July 2013 imported>CommanderC 16,702 bytes −40 The lantern of shadows sets your stealth to 0; Darkness means that you need to get closer to the Orb; Invisibility only works vs draconians and storm dragons

4 July 2013

3 July 2013

15 April 2013

11 January 2013

10 January 2013

5 January 2013

23 December 2012

13 June 2012

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