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	<id>https://dcss.roguelikes.gg/wiki/index.php?action=history&amp;feed=atom&amp;title=Majang%27s_Caster_Walk-Through</id>
	<title>Majang&#039;s Caster Walk-Through - Revision history</title>
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	<updated>2026-10-23T17:23:45Z</updated>
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	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=91199&amp;oldid=prev</id>
		<title>Bobross419 at 19:22, 26 September 2026</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=91199&amp;oldid=prev"/>
		<updated>2026-09-26T19:22:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:22, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l445&quot;&gt;Line 445:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 445:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once nothing comes out, pick one of the side-chambers and walk so far that you can cast a fire storm into the chamber (if available). That may fry some unseen opposition, and again attract more individual monsters for you to fight. After each fight, retreat a bit to heal and recharge. You’ll want to be at your very best for each individual skirmish. Clear this chamber methodically and then return to the hourglass chamber. From there repeat the operation with the side-chamber on the other side. Having cleared that, again just make some noise near the entrance to the next, an inner chamber, to lure out what is skulking there. Once you go in there, explore step for step. This chamber is much bigger than the previous chamber, and you need to make sure that you check all the corners before proceeding inwards. After a while you will be able to see the small opening to the innermost Chamber of the Orb. The Orb rests in there,  but you may still want to play it safe and return through the outer chamber and the hourglass chamber to the other side, to clear that inner chamber first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once nothing comes out, pick one of the side-chambers and walk so far that you can cast a fire storm into the chamber (if available). That may fry some unseen opposition, and again attract more individual monsters for you to fight. After each fight, retreat a bit to heal and recharge. You’ll want to be at your very best for each individual skirmish. Clear this chamber methodically and then return to the hourglass chamber. From there repeat the operation with the side-chamber on the other side. Having cleared that, again just make some noise near the entrance to the next, an inner chamber, to lure out what is skulking there. Once you go in there, explore step for step. This chamber is much bigger than the previous chamber, and you need to make sure that you check all the corners before proceeding inwards. After a while you will be able to see the small opening to the innermost Chamber of the Orb. The Orb rests in there,  but you may still want to play it safe and return through the outer chamber and the hourglass chamber to the other side, to clear that inner chamber first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The innermost chamber is mostly defended by orb guardians. Now you know how to deal with them – let them come to you and then shoot them with Iron Shot or LCS. Eventually you will find that you are all alone, and you can walk into the chamber to admire the Orb. Don’t just snatch it up, but take a minute to consider your accomplishment! By no means are you forced to take the Orb right now – you could decide to go on and win this game with a few more runes, even all 15. By now you have seen and liberated 45 game levels, give or take one or two. But just to get the other 12 runes would send you through at least 41 more levels, and it would probably be a few more. Defeating a Ziggurat would add another 27 small levels to that list. You are by no means done with this game. If you really want to see more, please refer to [[Majang&#039;s_Disquisition_on_the_Nether_Reaches|this extended game walk-through]], which is based on the same character. But you want your first victory, and here is your chance at it. If you really wanted to move on, you’d have probably done a few things differently by now. In any case, this walk-through is almost at its end. Grab the Orb!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The innermost chamber is mostly defended by orb guardians. Now you know how to deal with them – let them come to you and then shoot them with Iron Shot or LCS. Eventually you will find that you are all alone, and you can walk into the chamber to admire the Orb. Don’t just snatch it up, but take a minute to consider your accomplishment! By no means are you forced to take the Orb right now – you could decide to go on and win this game with a few more runes, even all 15. By now you have seen and liberated 45 game levels, give or take one or two. But just to get the other 12 runes would send you through at least 41 more levels, and it would probably be a few more. Defeating a Ziggurat would add another 27 small levels to that list. You are by no means done with this game. If you really want to see more, please refer to [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARCHIVED &lt;/ins&gt;Majang&#039;s_Disquisition_on_the_Nether_Reaches|this extended game walk-through]], which is based on the same character. But you want your first victory, and here is your chance at it. If you really wanted to move on, you’d have probably done a few things differently by now. In any case, this walk-through is almost at its end. Grab the Orb!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now a number of things are happening simultaneously: You are surrounded by a strong aura which reduces your stealth (whatever little you have of it) to almost nothing. And you are informed that you have just made new enemies – the mighty Lords of [[Pandemonium]] are now after you!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now a number of things are happening simultaneously: You are surrounded by a strong aura which reduces your stealth (whatever little you have of it) to almost nothing. And you are informed that you have just made new enemies – the mighty Lords of [[Pandemonium]] are now after you!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Bobross419</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=13942&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* Finding Vehumet */</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=13942&amp;oldid=prev"/>
		<updated>2020-05-23T14:09:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Finding Vehumet&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:09, 23 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=7404&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* Finding Vehumet */</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=7404&amp;oldid=prev"/>
		<updated>2020-05-23T14:09:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Finding Vehumet&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:09, 23 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=2566&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* Finding Vehumet */</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=2566&amp;oldid=prev"/>
		<updated>2020-05-23T14:09:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Finding Vehumet&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:09, 23 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wherever you are in a Crawl game, you always have a few goals to pursue. Your first real quest in the game is to become religious. For the character you want to develop, it is important that you become a worshiper of [[Vehumet]], the [[god]] who provides you with tremendous benefits for your intended play style. Worshiping Vehumet means that casting destructive spells becomes a lot easier, which is just what you want. He also increases the range of your spells, and, more importantly, may increase your mana pool when you kill any opponent. His most visible blessing, however, is his gift of spells. Every once in a while he will grant you access to increasingly powerful destructive spells. Many of those won’t fit your skill set, and you will ignore them, but his final gift of three high-end spells is usually (unfortunately not always) geared towards your skills, so that you should have a deadly arsenal by the time Vehumet is done with his gifts. In spite of all these benefits, Vehumet is incredibly easy to please – just kill monsters (you are going to do this anyway), and your [[piety]] will go all the way up and stay there. There is no training of [[invocations]] with Vehumet, which means that you can invest your [[experience]] into more important skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wherever you are in a Crawl game, you always have a few goals to pursue. Your first real quest in the game is to become religious. For the character you want to develop, it is important that you become a worshiper of [[Vehumet]], the [[god]] who provides you with tremendous benefits for your intended play style. Worshiping Vehumet means that casting destructive spells becomes a lot easier, which is just what you want. He also increases the range of your spells, and, more importantly, may increase your mana pool when you kill any opponent. His most visible blessing, however, is his gift of spells. Every once in a while he will grant you access to increasingly powerful destructive spells. Many of those won’t fit your skill set, and you will ignore them, but his final gift of three high-end spells is usually (unfortunately not always) geared towards your skills, so that you should have a deadly arsenal by the time Vehumet is done with his gifts. In spite of all these benefits, Vehumet is incredibly easy to please – just kill monsters (you are going to do this anyway), and your [[piety]] will go all the way up and stay there. There is no training of [[invocations]] with Vehumet, which means that you can invest your [[experience]] into more important skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, you’ll want to find an [[altar]] of Vehumet as soon as possible, and your task is set. Well, in fact, you also want to find a weapon, any weapon, so you have something to kill an enemy with when your mana runs out, and to conserve stones. This is one of the peculiarities about sandblast: each time you cast it, you use up a stone from your inventory. When you run out of stones, you cannot cast the spell! Crawl will automatically pick up any stone you find and add it to your inventory. This will only change if you tell the software not do that (in the known-items screen, accessed by the \-key).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, you’ll want to find an [[altar]] of Vehumet as soon as possible, and your task is set. Well, in fact, you also want to find a weapon, any weapon, so you have something to kill an enemy with when your mana runs out, and to conserve stones. This is one of the peculiarities about sandblast: each time you cast it, you use up a stone from your inventory. When you run out of stones, you cannot cast the spell! Crawl will automatically pick up any stone you find and add it to your inventory. This will only change if you tell the software not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;do that (in the known-items screen, accessed by the \-key).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you start exploring, you will soon meet your first opponent. Try to get him alone, and make him follow you into explored area. Currently, you will probably not survive more than three pursuing opponents at once. When an opponent is in range, typing z followed by a, your sandblast key, should automatically select him as a target. If there is more than one opponent, the spell will target the nearest opponent, but you can always adjust your targeting. One shot could suffice to kill a [[goblin]], but you may have a [[miscast]], or your shot misses, or is not quite damaging enough. You may need two or three shots, and sometimes even some help of your weapon to do the job; that’s why you try to avoid the attention of too many monsters at once. In the beginning you only have a mana pool of three [[MP]], and each casting reduces that by the number of levels of the spell that you cast. So with three MP you can cast three sandblasts, and then you are left with your weapon, or even your bare fists if you have not found a weapon yet. Over time, your MP will recharge on its own, but this takes a while.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you start exploring, you will soon meet your first opponent. Try to get him alone, and make him follow you into explored area. Currently, you will probably not survive more than three pursuing opponents at once. When an opponent is in range, typing z followed by a, your sandblast key, should automatically select him as a target. If there is more than one opponent, the spell will target the nearest opponent, but you can always adjust your targeting. One shot could suffice to kill a [[goblin]], but you may have a [[miscast]], or your shot misses, or is not quite damaging enough. You may need two or three shots, and sometimes even some help of your weapon to do the job; that’s why you try to avoid the attention of too many monsters at once. In the beginning you only have a mana pool of three [[MP]], and each casting reduces that by the number of levels of the spell that you cast. So with three MP you can cast three sandblasts, and then you are left with your weapon, or even your bare fists if you have not found a weapon yet. Over time, your MP will recharge on its own, but this takes a while.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55860&amp;oldid=prev</id>
		<title>imported&gt;Derrek: fix link to monster page</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55860&amp;oldid=prev"/>
		<updated>2020-05-15T11:03:22Z</updated>

		<summary type="html">&lt;p&gt;fix link to monster page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:03, 15 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l206&quot;&gt;Line 206:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 206:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first level of the mines usually consist of two or three disconnected areas; the other areas you can only reach by first going to the lower level, or by some foolhardy teleporting. If you have plenty of [[wand of digging|wands of digging]], you can also shoot wastefully in all directions and see if it does not open a way to another unexplored area. This becomes a lot less wasteful by reading a scroll of magic mapping, but this is wasteful in itself. When you enter the lower level, move very carefully, exploring in circles around the upstairs. Don’t use other up-stairs before you are sure that the area you leave behind downstairs is clear; it does not do to escape a fight on level 1 to find yourself surrounded by some bullies of the level-2 crowd of the mines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first level of the mines usually consist of two or three disconnected areas; the other areas you can only reach by first going to the lower level, or by some foolhardy teleporting. If you have plenty of [[wand of digging|wands of digging]], you can also shoot wastefully in all directions and see if it does not open a way to another unexplored area. This becomes a lot less wasteful by reading a scroll of magic mapping, but this is wasteful in itself. When you enter the lower level, move very carefully, exploring in circles around the upstairs. Don’t use other up-stairs before you are sure that the area you leave behind downstairs is clear; it does not do to escape a fight on level 1 to find yourself surrounded by some bullies of the level-2 crowd of the mines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just like in the Lair, you may have announcements about the presence of a [[Volcano]] or [[Ice Cave]] when entering a new area here. Find it and clear it – by now you should be ready. Otherwise, there might also be a timed entrance to the [[Bailey]], a level with lots of armed monsters, usually [[goblin]]s, [[kobold]]s, orcs or [[gnoll]]s. Most of them you can defeat easily, but there will always be some high-end bosses to kill, so you might find yourself forced to retreat from the area before you have reaped the loot. This loot can be quite desirable, such as a [[potion of experience]], which is about the best shake you can quaff in this game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just like in the Lair, you may have announcements about the presence of a [[Volcano]] or [[Ice Cave]] when entering a new area here. Find it and clear it – by now you should be ready. Otherwise, there might also be a timed entrance to the [[Bailey]], a level with lots of armed monsters, usually [[goblin]]s, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kobold_(monster)|&lt;/ins&gt;kobold]]s, orcs or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gnoll_(monster)|&lt;/ins&gt;gnoll]]s. Most of them you can defeat easily, but there will always be some high-end bosses to kill, so you might find yourself forced to retreat from the area before you have reaped the loot. This loot can be quite desirable, such as a [[potion of experience]], which is about the best shake you can quaff in this game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Except for what your slain enemies let fall to the floor in their death rattle, there is absolutely no loot to be found in the Mines. The appeal of this place lies in the abundance of gold lying around everywhere. If you have not squandered away a good part of it already in some shop, by the end of fighting in the Mines you should have at least 2000 gold pieces, if not more. And then you’ll have four guaranteed shops on level 2 where you can spend it all, and quite often more shops on the other level. But you should also have a look at what your enemies leave behind for you. Enchanted robes or leather armors, and maybe a well-enchanted [[morningstar]] can definitely improve your equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Except for what your slain enemies let fall to the floor in their death rattle, there is absolutely no loot to be found in the Mines. The appeal of this place lies in the abundance of gold lying around everywhere. If you have not squandered away a good part of it already in some shop, by the end of fighting in the Mines you should have at least 2000 gold pieces, if not more. And then you’ll have four guaranteed shops on level 2 where you can spend it all, and quite often more shops on the other level. But you should also have a look at what your enemies leave behind for you. Enchanted robes or leather armors, and maybe a well-enchanted [[morningstar]] can definitely improve your equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key crawlwiki:diff:1.41:old-55859:rev-55860:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Derrek</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55859&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* The Final */ wand stacking</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55859&amp;oldid=prev"/>
		<updated>2018-02-06T13:06:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Final: &lt;/span&gt; wand stacking&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:06, 6 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l427&quot;&gt;Line 427:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 427:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bring along your staff of earth or fire, to boost your spells, and also as melee weapons. Bring along a staff of energy, for rapid recharging.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bring along your staff of earth or fire, to boost your spells, and also as melee weapons. Bring along a staff of energy, for rapid recharging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Take a wand of digging &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or two&lt;/del&gt;. This is not for the fight in Zot 5, but for the [[ascension]] with the Orb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Take a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-charged &lt;/ins&gt;wand of digging. This is not for the fight in Zot 5, but for the [[ascension]] with the Orb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the same reason, learn [[Passwall]], which may now become a very useful spell on your way up. If necessary, forget [[Stone Arrow]] to get the spell levels. You won’t need that spell anymore.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the same reason, learn [[Passwall]], which may now become a very useful spell on your way up. If necessary, forget [[Stone Arrow]] to get the spell levels. You won’t need that spell anymore.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key crawlwiki:diff:1.41:old-55858:rev-55859:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55858&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* First Visit to the Elven Halls */ color coding of elves changed</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55858&amp;oldid=prev"/>
		<updated>2018-02-06T12:56:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;First Visit to the Elven Halls: &lt;/span&gt; color coding of elves changed&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:56, 6 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l219&quot;&gt;Line 219:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 219:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As already mentioned, the entrance to the [[Elven Halls]] is conveniently located on level 2 of the Mines. It is recommended that you visit this place somewhat later, but if you feel brave and still have a few inventory slots free, you might pop in for a visit right away. If you don&amp;#039;t have three stars of magic resistance, it is indeed better to wait a bit longer to come here. In fact, you don&amp;#039;t have to come here at all to win the game. The Elven Halls are a lot more challenging than the Orcish Mines, and for now you will only visit the first two of the three levels. Here there is lots of loot to be found, hopefully some books, or good jewelry. But you need to fight for almost every step of the way. Do it slowly and systematically, so that you always have a clear path to the way out of here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As already mentioned, the entrance to the [[Elven Halls]] is conveniently located on level 2 of the Mines. It is recommended that you visit this place somewhat later, but if you feel brave and still have a few inventory slots free, you might pop in for a visit right away. If you don&amp;#039;t have three stars of magic resistance, it is indeed better to wait a bit longer to come here. In fact, you don&amp;#039;t have to come here at all to win the game. The Elven Halls are a lot more challenging than the Orcish Mines, and for now you will only visit the first two of the three levels. Here there is lots of loot to be found, hopefully some books, or good jewelry. But you need to fight for almost every step of the way. Do it slowly and systematically, so that you always have a clear path to the way out of here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Elves come in lots of varieties. Almost all use some kind of spell, at least to boost themselves. Some are very proficient with a [[bow]], others are melee fighters, but quite a few are pure casters (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orange &lt;/del&gt;robes). And a few bosses already start slinging damnation at you (red or blue robes). Kill them quickly! That is the good news about all these elves: They can’t take a lot, and since most of the layout here consists of narrow corridors and small rooms, LRD will take care of most situations for you. Killing an elf gives considerable experience, and also Vehumet restores a lot of MP for killing them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Elves come in lots of varieties. Almost all use some kind of spell, at least to boost themselves. Some are very proficient with a [[bow]], others are melee fighters, but quite a few are pure casters (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blue-grey &lt;/ins&gt;robes). And a few bosses already start slinging damnation at you (red or blue robes). Kill them quickly! That is the good news about all these elves: They can’t take a lot, and since most of the layout here consists of narrow corridors and small rooms, LRD will take care of most situations for you. Killing an elf gives considerable experience, and also Vehumet restores a lot of MP for killing them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a reason not to enter the Elven Halls right after clearing the Mines: Occasionally you’ll find a timed portal in the Halls, which goes down to a [[Wizard Laboratory]]. These are very challenging places, where you may find very exciting treasures after surviving insane dangers. Generally, you have a significantly better chance making it through them if you take them on with much more experience under your belt. For this walk-through, since your main goal is to win your first game, let’s assume that you are not going to try the lab, if you find it. You may have a peek, but don’t stroll too far away from the exit – or you may find your way out blocked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a reason not to enter the Elven Halls right after clearing the Mines: Occasionally you’ll find a timed portal in the Halls, which goes down to a [[Wizard Laboratory]]. These are very challenging places, where you may find very exciting treasures after surviving insane dangers. Generally, you have a significantly better chance making it through them if you take them on with much more experience under your belt. For this walk-through, since your main goal is to win your first game, let’s assume that you are not going to try the lab, if you find it. You may have a peek, but don’t stroll too far away from the exit – or you may find your way out blocked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key crawlwiki:diff:1.41:old-55857:rev-55858:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55857&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* First Visit to the Elven Halls */ add recommendation to wait</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55857&amp;oldid=prev"/>
		<updated>2018-02-06T12:54:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;First Visit to the Elven Halls: &lt;/span&gt; add recommendation to wait&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:54, 6 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l217&quot;&gt;Line 217:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 217:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First Visit to the Elven Halls==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First Visit to the Elven Halls==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As already mentioned, the entrance to the [[Elven Halls]] is conveniently located on level 2 of the Mines. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you still have a few inventory slots free, you might pop in for a visit right away. The Elven Halls are a lot more challenging than the Orcish Mines, and for now you will only visit the first two of the three levels. Here there is lots of loot to be found, hopefully some books, or good jewelry. But you need to fight for almost every step of the way. Do it slowly and systematically, so that you always have a clear path to the way out of here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As already mentioned, the entrance to the [[Elven Halls]] is conveniently located on level 2 of the Mines. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is recommended that you visit this place somewhat later, but if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel brave and &lt;/ins&gt;still have a few inventory slots free, you might pop in for a visit right away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you don&#039;t have three stars of magic resistance, it is indeed better to wait a bit longer to come here. In fact, you don&#039;t have to come here at all to win the game&lt;/ins&gt;. The Elven Halls are a lot more challenging than the Orcish Mines, and for now you will only visit the first two of the three levels. Here there is lots of loot to be found, hopefully some books, or good jewelry. But you need to fight for almost every step of the way. Do it slowly and systematically, so that you always have a clear path to the way out of here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Elves come in lots of varieties. Almost all use some kind of spell, at least to boost themselves. Some are very proficient with a [[bow]], others are melee fighters, but quite a few are pure casters (orange robes). And a few bosses already start slinging damnation at you (red or blue robes). Kill them quickly! That is the good news about all these elves: They can’t take a lot, and since most of the layout here consists of narrow corridors and small rooms, LRD will take care of most situations for you. Killing an elf gives considerable experience, and also Vehumet restores a lot of MP for killing them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Elves come in lots of varieties. Almost all use some kind of spell, at least to boost themselves. Some are very proficient with a [[bow]], others are melee fighters, but quite a few are pure casters (orange robes). And a few bosses already start slinging damnation at you (red or blue robes). Kill them quickly! That is the good news about all these elves: They can’t take a lot, and since most of the layout here consists of narrow corridors and small rooms, LRD will take care of most situations for you. Killing an elf gives considerable experience, and also Vehumet restores a lot of MP for killing them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key crawlwiki:diff:1.41:old-55856:rev-55857:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55856&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* Clearing the Upper Dungeons */ adding BVC</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55856&amp;oldid=prev"/>
		<updated>2018-02-06T12:49:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Clearing the Upper Dungeons: &lt;/span&gt; adding BVC&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:49, 6 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you follow Vehumet, you need to change your behavior with amulets. An unidentified specimen could be an [[amulet of faith]], and you don’t want to have those. In theory, they are rather nice, of course, getting you to a high [[piety]] quite soon, but the moment you remove them (and you’ll want to soon enough), you lose a good chunk of your piety, and therefore it is just better if you never wear it. Piety with Vehumet rises pretty fast even unaided by said amulet. If he starts his spell gifts while you are not ready for them, this amulet may actually be contra-productive. From now on you need to identify each amulet before you wear it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you follow Vehumet, you need to change your behavior with amulets. An unidentified specimen could be an [[amulet of faith]], and you don’t want to have those. In theory, they are rather nice, of course, getting you to a high [[piety]] quite soon, but the moment you remove them (and you’ll want to soon enough), you lose a good chunk of your piety, and therefore it is just better if you never wear it. Piety with Vehumet rises pretty fast even unaided by said amulet. If he starts his spell gifts while you are not ready for them, this amulet may actually be contra-productive. From now on you need to identify each amulet before you wear it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around XL 6 it is about time to learn the most difficult &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;of the starting spell book: Lee&#039;s Rapid Deconstruction, in short [[LRD]]. As a level-5 spell, this comes quite expensive, as you have only about 16 MP to play with. The failure rate is still high, and the hunger cost almost prohibitive, but over time you are going to love this spell, and use it all the time. It makes you look at your environment with different eyes, always studying the positioning and the material of the dungeon walls. Basically, it allows you to use any dungeon feature or even enemy made of rock, stone, metal, ice, bone or crystal to significantly weaken or even destroy it, and create a blast area around it. With increasing spell power, this spell has an amazing destructive potential, but you need to learn how to apply it for its best benefit. Obviously, it works best if you have a group of enemies inside the blast area of an appropriate dungeon feature. Of course you should not be inside that blast radius yourself. To make things complicated, some materials, like [[rock wall]]s, have a variable blast area, so you don’t always know for sure what gets hit and what doesn’t. But LRD is your first area of effect spell, capable of hurting or even killing a good number of enemies at the same time, if you use it wisely. Unfortunately, some times you will find yourself in a situation where you cannot apply it at all, and then you need to fall back to your other attack spells. LRD can also be used to punch holes into rock walls (it takes some attempts, usually), and with higher spell power even into stone and metal walls. No need to carry around a [[wand of digging]] just for this purpose.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around XL 6 it is about time to learn the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/ins&gt;most difficult &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;of the starting spell book: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first is &lt;/ins&gt;Lee&#039;s Rapid Deconstruction, in short [[LRD]]. As a level-5 spell, this comes quite expensive, as you have only about 16 MP to play with. The failure rate is still high, and the hunger cost almost prohibitive, but over time you are going to love this spell, and use it all the time. It makes you look at your environment with different eyes, always studying the positioning and the material of the dungeon walls. Basically, it allows you to use any dungeon feature or even enemy made of rock, stone, metal, ice, bone or crystal to significantly weaken or even destroy it, and create a blast area around it. With increasing spell power, this spell has an amazing destructive potential, but you need to learn how to apply it for its best benefit. Obviously, it works best if you have a group of enemies inside the blast area of an appropriate dungeon feature. Of course you should not be inside that blast radius yourself. To make things complicated, some materials, like [[rock wall]]s, have a variable blast area, so you don’t always know for sure what gets hit and what doesn’t. But LRD is your first area of effect spell, capable of hurting or even killing a good number of enemies at the same time, if you use it wisely. Unfortunately, some times you will find yourself in a situation where you cannot apply it at all, and then you need to fall back to your other attack spells. LRD can also be used to punch holes into rock walls (it takes some attempts, usually), and with higher spell power even into stone and metal walls. No need to carry around a [[wand of digging]] just for this purpose&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second spell is [[Borgnjor&#039;s Vile Clutch]] (BVC), which is a two-school spell, also benefiting from training [[necromancy]]. For this reason its success rate will be much lower than LRD, but eventually you will get it down even without training necromancy. It is quite a powerful spell, dealing direct damage to all monsters within a 3x3 grid, while fixing them in place&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While you are on XL 7, you should constantly check your spell list. When Sandblast shows up with a spell power of ####, this is a good time to branch out with your skill training. Up till now, you have only trained three skills: spellcasting, earth magic and conjurations. Now that your spell power for your attack spells has reached decent levels, it is time to do something about your defensive skills, and other critical skills you need. Go to your skills menu (m-key), and select the [[fighting]], [[maces &amp;amp; flails]], [[armor]], [[dodging]] and [[evocations]] skills. Now all selected skills should get 12% experience. If you have a shield or a buckler in your inventory, you may also decide to start training the [[shields]] skill, without actually wearing the shield yet. This would reduce the experience for each skill to 11%. Why these skills?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While you are on XL 7, you should constantly check your spell list. When Sandblast shows up with a spell power of ####, this is a good time to branch out with your skill training. Up till now, you have only trained three skills: spellcasting, earth magic and conjurations. Now that your spell power for your attack spells has reached decent levels, it is time to do something about your defensive skills, and other critical skills you need. Go to your skills menu (m-key), and select the [[fighting]], [[maces &amp;amp; flails]], [[armor]], [[dodging]] and [[evocations]] skills. Now all selected skills should get 12% experience. If you have a shield or a buckler in your inventory, you may also decide to start training the [[shields]] skill, without actually wearing the shield yet. This would reduce the experience for each skill to 11%. Why these skills?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55855&amp;oldid=prev</id>
		<title>imported&gt;Majang: /* Finding Vehumet */ no more scrolls of recharge</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=Majang%27s_Caster_Walk-Through&amp;diff=55855&amp;oldid=prev"/>
		<updated>2018-02-06T12:35:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Finding Vehumet: &lt;/span&gt; no more scrolls of recharge&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:35, 6 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From level 2 downwards, you will encounter upstairs to already explored levels. Those which lead to an area on the upper floor that you have not seen yet are marked by a star, so you should check them out, just to make sure that you really have explored that area already. Occasionally the dungeon has disconnected areas, or areas that you can only access from a lower level. Particularly altars or even the entrance to the [[Temple]] may be hidden in this way. So, before moving on to the next level, always make sure that you have seen all three upstairs on the current level. If you can only see two on the map, this means that there must be another area of this level that you can only access through an unused downstairs from the previous level. Go back and find these stairs.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From level 2 downwards, you will encounter upstairs to already explored levels. Those which lead to an area on the upper floor that you have not seen yet are marked by a star, so you should check them out, just to make sure that you really have explored that area already. Occasionally the dungeon has disconnected areas, or areas that you can only access from a lower level. Particularly altars or even the entrance to the [[Temple]] may be hidden in this way. So, before moving on to the next level, always make sure that you have seen all three upstairs on the current level. If you can only see two on the map, this means that there must be another area of this level that you can only access through an unused downstairs from the previous level. Go back and find these stairs.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever you go down a set of stairs to the next level for a first time, you may be greeted with an announcement for a timed [[portal]], usually to the [[Sewer]] or to the [[Ossuary]]. These are extra levels on which you may gain more experience and find some treasure. You’ll want to find these portals before they time out, and now would be a good time to start reading your scrolls. One of them may be a [[scroll of magic mapping]], and that would show you exactly where the portal can be found. So, stay on the stairs and start reading. Quite likely one of the scrolls you read will be a [[scroll of teleportation]]. If so, then go up the stairs immediately, so that you don’t teleport into an unexplored area. Most other scrolls should be harmless or even beneficial. If you happen to read a scroll of torment (that is about the worst that can happen), just retreat upstairs again to heal up. If you also happen to find the entrance to the Temple this way, first go there to become a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worshiper &lt;/del&gt;of Vehumet, and then go to the portal. You’ll want the kills you make there already count towards your piety with Vehumet. If you really read a scroll of magic mapping at the beginning of a level, you will have plenty of time to find a timed portal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever you go down a set of stairs to the next level for a first time, you may be greeted with an announcement for a timed [[portal]], usually to the [[Sewer]] or to the [[Ossuary]]. These are extra levels on which you may gain more experience and find some treasure. You’ll want to find these portals before they time out, and now would be a good time to start reading your scrolls. One of them may be a [[scroll of magic mapping]], and that would show you exactly where the portal can be found. So, stay on the stairs and start reading. Quite likely one of the scrolls you read will be a [[scroll of teleportation]]. If so, then go up the stairs immediately, so that you don’t teleport into an unexplored area. Most other scrolls should be harmless or even beneficial. If you happen to read a scroll of torment (that is about the worst that can happen), just retreat upstairs again to heal up. If you also happen to find the entrance to the Temple this way, first go there to become a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follower &lt;/ins&gt;of Vehumet, and then go to the portal. You’ll want the kills you make there already count towards your piety with Vehumet. If you really read a scroll of magic mapping at the beginning of a level, you will have plenty of time to find a timed portal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those early portals (Sewer and Ossuary) are usually no problem, with the single exception of one Ossuary layout where you find yourself immediately surrounded by a large circle of zombies and mummies. If you see that, get out of there at once! There doesn’t seem to be a way to safely beat this level and harvest its treasures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those early portals (Sewer and Ossuary) are usually no problem, with the single exception of one Ossuary layout where you find yourself immediately surrounded by a large circle of zombies and mummies. If you see that, get out of there at once! There doesn’t seem to be a way to safely beat this level and harvest its treasures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If reading through the scrolls gets you a [[scroll of identify]], use it on the potions of which you have the biggest stack. If you’re lucky, it will be a [[potion of heal wounds]], which you want to identify as soon as possible&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A [[scroll of recharging]] you want to use on your best [[wand]], which would be either a [[wand of acid]], [[wand of iceblast|iceblast]], [[wand of scattershot|scattershot]], or [[wand of clouds|clouds]]. If you have none of those yet, take your best pick&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If reading through the scrolls gets you a [[scroll of identify]], use it on the potions of which you have the biggest stack. If you’re lucky, it will be a [[potion of heal wounds]], which you want to identify as soon as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potions are &lt;/del&gt;an entirely different matter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Quaffing potions blindly &lt;/del&gt;is a lot more risky than reading unidentified scrolls &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– you &lt;/del&gt;may get mutated badly, or receive some pretty bad status changes. In the best case you may waste an awesome potion, such as a [[potion of haste]] for nothing, and you won’t find many more of those later on when you need them. Therefore, try not to drink unidentified potions unless in the most dire circumstances. As said above, you’ll want to identify potions of heal wounds soon, so that they can get you out of trouble, and it is perfectly fine to spend a few scrolls of identification on that. If you are lucky, you may witness a monster healing itself by using a potion, which will identify it for you. Once you have identified potions of heal wounds, you don’t need to identify any others for quite some time, so you can just ignore them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blindly quaffing potions is &lt;/ins&gt;an entirely different matter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– it &lt;/ins&gt;is a lot more risky than reading unidentified scrolls&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You &lt;/ins&gt;may get mutated badly, or receive some pretty bad status changes. In the best case you may waste an awesome potion, such as a [[potion of haste]] for nothing, and you won’t find many more of those later on when you need them. Therefore, try not to drink unidentified potions unless in the most dire circumstances. As said above, you’ll want to identify potions of heal wounds soon, so that they can get you out of trouble, and it is perfectly fine to spend a few scrolls of identification on that. If you are lucky, you may witness a monster healing itself by using a potion, which will identify it for you. Once you have identified potions of heal wounds, you don’t need to identify any others for quite some time, so you can just ignore them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may find an altar of Vehumet anywhere beginning from dungeon level 2. As soon as you see it, convert to him – there is no reason whatsoever to hold back. Your best chance to find an altar is the [[Temple]], which is always located between dungeons 4-7. But quite often the temple does not contain the altar you are looking for. At the latest, Vehumet’s altar should show up on level 9. In any case, as soon as you can, start worshiping Vehumet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may find an altar of Vehumet anywhere beginning from dungeon level 2. As soon as you see it, convert to him – there is no reason whatsoever to hold back. Your best chance to find an altar is the [[Temple]], which is always located between dungeons 4-7. But quite often the temple does not contain the altar you are looking for. At the latest, Vehumet’s altar should show up on level 9. In any case, as soon as you can, start worshiping Vehumet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Majang</name></author>
	</entry>
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