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	<id>https://dcss.roguelikes.gg/wiki/index.php?action=history&amp;feed=atom&amp;title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide</id>
	<title>ARCHIVED Tasonir&#039;s Melee Naga Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dcss.roguelikes.gg/wiki/index.php?action=history&amp;feed=atom&amp;title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide"/>
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	<updated>2026-10-24T01:40:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=11535&amp;oldid=prev</id>
		<title>imported&gt;Qqqqwe2: Qqqqwe2 moved page Tasonir&#039;s Melee Naga Guide to ARCHIVED Tasonir&#039;s Melee Naga Guide: old, heavily revolves around removed skill (Tm)</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=11535&amp;oldid=prev"/>
		<updated>2024-08-30T19:00:17Z</updated>

		<summary type="html">&lt;p&gt;Qqqqwe2 moved page &lt;a href=&quot;/wiki/Tasonir%27s_Melee_Naga_Guide&quot; class=&quot;mw-redirect&quot; title=&quot;Tasonir&amp;#039;s Melee Naga Guide&quot;&gt;Tasonir&amp;#039;s Melee Naga Guide&lt;/a&gt; to &lt;a href=&quot;/wiki/ARCHIVED_Tasonir%27s_Melee_Naga_Guide&quot; title=&quot;ARCHIVED Tasonir&amp;#039;s Melee Naga Guide&quot;&gt;ARCHIVED Tasonir&amp;#039;s Melee Naga Guide&lt;/a&gt;: old, heavily revolves around removed skill (Tm)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 30 August 2024&lt;/td&gt;
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		<author><name>imported&gt;Qqqqwe2</name></author>
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	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=4997&amp;oldid=prev</id>
		<title>imported&gt;Qqqqwe2: Qqqqwe2 moved page Tasonir&#039;s Melee Naga Guide to ARCHIVED Tasonir&#039;s Melee Naga Guide: old, heavily revolves around removed skill (Tm)</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=4997&amp;oldid=prev"/>
		<updated>2024-08-30T19:00:17Z</updated>

		<summary type="html">&lt;p&gt;Qqqqwe2 moved page &lt;a href=&quot;/wiki/Tasonir%27s_Melee_Naga_Guide&quot; class=&quot;mw-redirect&quot; title=&quot;Tasonir&amp;#039;s Melee Naga Guide&quot;&gt;Tasonir&amp;#039;s Melee Naga Guide&lt;/a&gt; to &lt;a href=&quot;/wiki/ARCHIVED_Tasonir%27s_Melee_Naga_Guide&quot; title=&quot;ARCHIVED Tasonir&amp;#039;s Melee Naga Guide&quot;&gt;ARCHIVED Tasonir&amp;#039;s Melee Naga Guide&lt;/a&gt;: old, heavily revolves around removed skill (Tm)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Qqqqwe2</name></author>
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	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=159&amp;oldid=prev</id>
		<title>imported&gt;Qqqqwe2: Qqqqwe2 moved page Tasonir&#039;s Melee Naga Guide to ARCHIVED Tasonir&#039;s Melee Naga Guide: old, heavily revolves around removed skill (Tm)</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=159&amp;oldid=prev"/>
		<updated>2024-08-30T19:00:17Z</updated>

		<summary type="html">&lt;p&gt;Qqqqwe2 moved page &lt;a href=&quot;/wiki/Tasonir%27s_Melee_Naga_Guide&quot; class=&quot;mw-redirect&quot; title=&quot;Tasonir&amp;#039;s Melee Naga Guide&quot;&gt;Tasonir&amp;#039;s Melee Naga Guide&lt;/a&gt; to &lt;a href=&quot;/wiki/ARCHIVED_Tasonir%27s_Melee_Naga_Guide&quot; title=&quot;ARCHIVED Tasonir&amp;#039;s Melee Naga Guide&quot;&gt;ARCHIVED Tasonir&amp;#039;s Melee Naga Guide&lt;/a&gt;: old, heavily revolves around removed skill (Tm)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Qqqqwe2</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24149&amp;oldid=prev</id>
		<title>imported&gt;Tasonir: /* Background and Weapon Choice */</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24149&amp;oldid=prev"/>
		<updated>2016-05-22T14:58:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Background and Weapon Choice&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:58, 22 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I generally prefer using unarmed, shields, and statue form on melee Cheibriados worshippers.  However statue form is weaker on nagas than on most races since you lose your scale mutation, which is 9 AC, and your naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, but neither are needed to deal with torment if you are careful.    Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&amp;#039;s +15 dex gives +45 stealth, after all).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I generally prefer using unarmed, shields, and statue form on melee Cheibriados worshippers.  However statue form is weaker on nagas than on most races since you lose your scale mutation, which is 9 AC, and your naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, but neither are needed to deal with torment if you are careful.    Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&amp;#039;s +15 dex gives +45 stealth, after all).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to get into melee range during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either stay with &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all game long or hybridize into &lt;/del&gt;melee &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depending on how your game progresses&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to get into melee range during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose when to develop a melee attack to compliment &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Generally speaking &lt;/ins&gt;melee &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a great asset to have as it tends to deal higher damage, and if you try to use a ranged attack exclusively you will likely run out of ammunition&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, whatever you put in your hand slots can be made to work - Nagas have fairly flat aptitudes and work well with basically any weapon type. I personally love unarmed and transmutations, but do not feel forced into picking this style. It is extremely powerful, but comes at a cost of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very high experience requirements to get it performing well&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, whatever you put in your hand slots can be made to work - Nagas have fairly flat aptitudes and work well with basically any weapon type. I personally love unarmed and transmutations, but do not feel forced into picking this style. It is extremely powerful, but comes at a cost of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a slightly weaker attack in the early game, which is already the most difficult point&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that since Nagas are large, they have slightly lowered EV and they require less skill to learn to use shields without penalty. They can eliminate the penalty for bucklers at 3 levels in shields skill, for shields at 9 levels, and for large shields at 15. It is still important to train dodging and you will eventually be able to have high EV. See the [[Naga]] page for more details on the race.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that since Nagas are large, they have slightly lowered EV and they require less skill to learn to use shields without penalty. They can eliminate the penalty for bucklers at 3 levels in shields skill, for shields at 9 levels, and for large shields at 15. It is still important to train dodging and you will eventually be able to have high EV &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due to Chei&#039;s +15 dex boost&lt;/ins&gt;. See the [[Naga]] page for more details on the race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skill Training==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skill Training==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>imported&gt;Tasonir</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24148&amp;oldid=prev</id>
		<title>imported&gt;Tasonir: /* Background and Weapon Choice */</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24148&amp;oldid=prev"/>
		<updated>2016-05-22T14:55:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Background and Weapon Choice&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:55, 22 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I generally prefer using unarmed, shields, and statue form on melee Cheibriados worshippers.  However statue form is weaker on nagas than on most races since you lose your scale mutation, which is 9 AC, and your naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, but neither are needed to deal with torment if you are careful.    Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&amp;#039;s +15 dex gives +45 stealth, after all).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I generally prefer using unarmed, shields, and statue form on melee Cheibriados worshippers.  However statue form is weaker on nagas than on most races since you lose your scale mutation, which is 9 AC, and your naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, but neither are needed to deal with torment if you are careful.    Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&amp;#039;s +15 dex gives +45 stealth, after all).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move &lt;/del&gt;during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can either stay with it all game long or hybridize into melee depending on how your game progresses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get into melee range &lt;/ins&gt;during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can either stay with it all game long or hybridize into melee depending on how your game progresses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, whatever you put in your hand slots can be made to work - Nagas have fairly flat aptitudes and work well with basically any weapon type. I personally love unarmed and transmutations, but do not feel forced into picking this style. It is extremely powerful, but comes at a cost of very high experience requirements to get it performing well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, whatever you put in your hand slots can be made to work - Nagas have fairly flat aptitudes and work well with basically any weapon type. I personally love unarmed and transmutations, but do not feel forced into picking this style. It is extremely powerful, but comes at a cost of very high experience requirements to get it performing well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key crawlwiki:diff:1.41:old-24147:rev-24148:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Tasonir</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24147&amp;oldid=prev</id>
		<title>imported&gt;Tasonir: /* Background and Weapon Choice */ Better wording.</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24147&amp;oldid=prev"/>
		<updated>2016-05-22T14:53:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Background and Weapon Choice: &lt;/span&gt; Better wording.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:53, 22 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many [[background]]s can be made to fit this guide. Naga [[Fighter]]s, [[Gladiator]]s, [[Skald]]s, [[Monk]]s, [[Hunter]]s or [[Transmuter]]s all work well with this build.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many [[background]]s can be made to fit this guide. Naga [[Fighter]]s, [[Gladiator]]s, [[Skald]]s, [[Monk]]s, [[Hunter]]s or [[Transmuter]]s all work well with this build.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personally &lt;/del&gt;prefer using unarmed, shields, and statue form&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; however &lt;/del&gt;statue form is weaker on nagas than on most races since you lose your scale AC and naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, but neither are needed to deal with torment if you are careful.    Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&#039;s +15 dex gives +45 stealth, after all).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally &lt;/ins&gt;prefer using unarmed, shields, and statue form &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on melee Cheibriados worshippers.  However &lt;/ins&gt;statue form is weaker on nagas than on most races since you lose your scale &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mutation, which is 9 &lt;/ins&gt;AC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, but neither are needed to deal with torment if you are careful.    Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&#039;s +15 dex gives +45 stealth, after all).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to move during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can either stay with it all game long or hybridize into melee depending on how your game progresses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to move during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can either stay with it all game long or hybridize into melee depending on how your game progresses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Tasonir</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24146&amp;oldid=prev</id>
		<title>imported&gt;Tasonir: /* Background and Weapon Choice */ De-emphasize statue form for nagas in particular.</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24146&amp;oldid=prev"/>
		<updated>2016-05-22T14:46:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Background and Weapon Choice: &lt;/span&gt; De-emphasize statue form for nagas in particular.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 22 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many [[background]]s can be made to fit this guide. Naga [[Fighter]]s, [[Gladiator]]s, [[Skald]]s, [[Monk]]s, [[Hunter]]s or [[Transmuter]]s all work well with this build.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many [[background]]s can be made to fit this guide. Naga [[Fighter]]s, [[Gladiator]]s, [[Skald]]s, [[Monk]]s, [[Hunter]]s or [[Transmuter]]s all work well with this build.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I personally prefer using unarmed, shields, and statue form; but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many players prefer weapons like polearms&lt;/del&gt;. Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A main decision is what weapon/shield you will be using: I personally prefer using unarmed, shields, and statue form; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however statue form is weaker on nagas than on most races since you lose your scale AC and naga barding.  For nagas, blade hands is usually best, although statue form or necromutation can be used in extended if you have trouble with torment, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neither are needed to deal with torment if you are careful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;   &lt;/ins&gt;Feel free to experiment with the background that suits you best; very little of this guide changes based on your background, just train your weapon skill instead of unarmed and the choice of shield vs two-handed weapon is up to you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if you wished to go for a stabbing approach (Chei&#039;s +15 dex gives +45 stealth, after all)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to move during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can either stay with it all game long or hybridize into melee depending on how your game progresses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunters was not a mistake - they play fairly similar to melee except removing the need to move during combat entirely can make the early game smoother. Just train your launcher skill early on, and you can either stay with it all game long or hybridize into melee depending on how your game progresses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Tasonir</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24145&amp;oldid=prev</id>
		<title>imported&gt;Tasonir: /* Spellcasting Hybrid */ Remove a reference to obsolete spells.</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24145&amp;oldid=prev"/>
		<updated>2016-05-22T14:33:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spellcasting Hybrid: &lt;/span&gt; Remove a reference to obsolete spells.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:33, 22 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spellcasting Hybrid==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spellcasting Hybrid==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While your damage may be primarily physical, support magic is an important part of any character who doesn&#039;t worship Trog; Cheibriados worshippers should use all the standard utility spells with an emphasis on blink and controlled blink if available. Common utility spells to look out for include repel/deflect missiles, regeneration, blink/controlled blink, control teleport, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phase shift, stoneskin, abjuration/&lt;/del&gt;aura of abjuration, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While your damage may be primarily physical, support magic is an important part of any character who doesn&#039;t worship Trog; Cheibriados worshippers should use all the standard utility spells with an emphasis on blink and controlled blink if available. Common utility spells to look out for include repel/deflect missiles, regeneration, blink/controlled blink, control teleport,aura of abjuration, etc&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Prior to version .18, phase shift and stoneskin are also recommended&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are using unarmed, blade hands is an excellent spell, although you can&amp;#039;t also use a shield. Statue form is an all around useful form that can be used with melee or ranged weapons, including shields, and won&amp;#039;t slow down your movement very much since you&amp;#039;re nearly as slow as a statue already (2.8 vs 3.0). Keep in mind that the slow also applies to non-movement, so all your combat and potions etc are 50% slower too. Still, it is worth using if that&amp;#039;s the setup you&amp;#039;re interested in; the 50% reduction to torment is particularly useful in the extended game with high regeneration. If you do learn statue form, picking up several other earth spells is practically free: stone arrow or even iron shot can be affordable, LRD is single school, and if you have enough, shatter is also single school. It is unlikely you&amp;#039;ll ever need that much firepower, though, and the massive noise generated can make it quite risky.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are using unarmed, blade hands is an excellent spell, although you can&amp;#039;t also use a shield. Statue form is an all around useful form that can be used with melee or ranged weapons, including shields, and won&amp;#039;t slow down your movement very much since you&amp;#039;re nearly as slow as a statue already (2.8 vs 3.0). Keep in mind that the slow also applies to non-movement, so all your combat and potions etc are 50% slower too. Still, it is worth using if that&amp;#039;s the setup you&amp;#039;re interested in; the 50% reduction to torment is particularly useful in the extended game with high regeneration. If you do learn statue form, picking up several other earth spells is practically free: stone arrow or even iron shot can be affordable, LRD is single school, and if you have enough, shatter is also single school. It is unlikely you&amp;#039;ll ever need that much firepower, though, and the massive noise generated can make it quite risky.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Tasonir</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24144&amp;oldid=prev</id>
		<title>imported&gt;Tasonir: Updated to version 18; no content changes.</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24144&amp;oldid=prev"/>
		<updated>2016-05-22T12:01:29Z</updated>

		<summary type="html">&lt;p&gt;Updated to version 18; no content changes.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:01, 22 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Version016&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Version018&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Advice}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Advice}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Tasonir</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24143&amp;oldid=prev</id>
		<title>imported&gt;Quik: Improved paragraph division.</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;diff=24143&amp;oldid=prev"/>
		<updated>2015-05-20T06:06:42Z</updated>

		<summary type="html">&lt;p&gt;Improved paragraph division.&lt;/p&gt;
&lt;a href=&quot;https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Tasonir%27s_Melee_Naga_Guide&amp;amp;diff=24143&amp;amp;oldid=24142&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>imported&gt;Quik</name></author>
	</entry>
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