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	<id>https://dcss.roguelikes.gg/wiki/index.php?action=history&amp;feed=atom&amp;title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide</id>
	<title>ARCHIVED Davion Fuxa&#039;s Ogre guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dcss.roguelikes.gg/wiki/index.php?action=history&amp;feed=atom&amp;title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide"/>
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	<updated>2026-10-24T07:51:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=11504&amp;oldid=prev</id>
		<title>imported&gt;Qqqqwe2: Qqqqwe2 moved page Davion Fuxa&#039;s Ogre guide to ARCHIVED Davion Fuxa&#039;s Ogre guide: old, many references to several removed items</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=11504&amp;oldid=prev"/>
		<updated>2024-08-30T18:48:03Z</updated>

		<summary type="html">&lt;p&gt;Qqqqwe2 moved page &lt;a href=&quot;/wiki/Davion_Fuxa%27s_Ogre_guide&quot; class=&quot;mw-redirect&quot; title=&quot;Davion Fuxa&amp;#039;s Ogre guide&quot;&gt;Davion Fuxa&amp;#039;s Ogre guide&lt;/a&gt; to &lt;a href=&quot;/wiki/ARCHIVED_Davion_Fuxa%27s_Ogre_guide&quot; title=&quot;ARCHIVED Davion Fuxa&amp;#039;s Ogre guide&quot;&gt;ARCHIVED Davion Fuxa&amp;#039;s Ogre guide&lt;/a&gt;: old, many references to several removed items&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:48, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Qqqqwe2</name></author>
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	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=4966&amp;oldid=prev</id>
		<title>imported&gt;Qqqqwe2: Qqqqwe2 moved page Davion Fuxa&#039;s Ogre guide to ARCHIVED Davion Fuxa&#039;s Ogre guide: old, many references to several removed items</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=4966&amp;oldid=prev"/>
		<updated>2024-08-30T18:48:03Z</updated>

		<summary type="html">&lt;p&gt;Qqqqwe2 moved page &lt;a href=&quot;/wiki/Davion_Fuxa%27s_Ogre_guide&quot; class=&quot;mw-redirect&quot; title=&quot;Davion Fuxa&amp;#039;s Ogre guide&quot;&gt;Davion Fuxa&amp;#039;s Ogre guide&lt;/a&gt; to &lt;a href=&quot;/wiki/ARCHIVED_Davion_Fuxa%27s_Ogre_guide&quot; title=&quot;ARCHIVED Davion Fuxa&amp;#039;s Ogre guide&quot;&gt;ARCHIVED Davion Fuxa&amp;#039;s Ogre guide&lt;/a&gt;: old, many references to several removed items&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:48, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Qqqqwe2</name></author>
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	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=128&amp;oldid=prev</id>
		<title>imported&gt;Qqqqwe2: Qqqqwe2 moved page Davion Fuxa&#039;s Ogre guide to ARCHIVED Davion Fuxa&#039;s Ogre guide: old, many references to several removed items</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=128&amp;oldid=prev"/>
		<updated>2024-08-30T18:48:03Z</updated>

		<summary type="html">&lt;p&gt;Qqqqwe2 moved page &lt;a href=&quot;/wiki/Davion_Fuxa%27s_Ogre_guide&quot; class=&quot;mw-redirect&quot; title=&quot;Davion Fuxa&amp;#039;s Ogre guide&quot;&gt;Davion Fuxa&amp;#039;s Ogre guide&lt;/a&gt; to &lt;a href=&quot;/wiki/ARCHIVED_Davion_Fuxa%27s_Ogre_guide&quot; title=&quot;ARCHIVED Davion Fuxa&amp;#039;s Ogre guide&quot;&gt;ARCHIVED Davion Fuxa&amp;#039;s Ogre guide&lt;/a&gt;: old, many references to several removed items&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:48, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Qqqqwe2</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23944&amp;oldid=prev</id>
		<title>imported&gt;NormalPerson7: Add {{advice}} template</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23944&amp;oldid=prev"/>
		<updated>2018-07-29T18:02:25Z</updated>

		<summary type="html">&lt;p&gt;Add {{advice}} template&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:02, 29 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{advice}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{version011}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{version011}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>imported&gt;NormalPerson7</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23943&amp;oldid=prev</id>
		<title>imported&gt;Flun: Link-ified some keywords</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23943&amp;oldid=prev"/>
		<updated>2013-04-09T19:10:04Z</updated>

		<summary type="html">&lt;p&gt;Link-ified some keywords&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:10, 9 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ogre species has really constrained options when choosing a background. Because of its haphazard ability to avoid damage in any fashion through Dodging, Armor, or Stealth; an Ogre primarily has to focus on augmenting its offensive abilities to kill the enemy first in order to play. A secondary focus is to try and make up for its defensive shortcomings by way of spells or God abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ogre species has really constrained options when choosing a background. Because of its haphazard ability to avoid damage in any fashion through Dodging, Armor, or Stealth; an Ogre primarily has to focus on augmenting its offensive abilities to kill the enemy first in order to play. A secondary focus is to try and make up for its defensive shortcomings by way of spells or God abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserkers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunters&lt;/del&gt;, Arcane Marksmen, and Wizard&#039;&#039;&#039; are the limited set of Backgrounds listed as suitable for Ogres. These are all suitable choices because they tend to primarily offer something that either helps the Ogre do more damage, help the Ogre out defensively, or do a mixture of both. What’s more they tend to help your Ogre out immediately upon entering the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Berserker]]s&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Hunter]]s&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Arcane Marksmen&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Wizard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; are the limited set of Backgrounds listed as suitable for Ogres. These are all suitable choices because they tend to primarily offer something that either helps the Ogre do more damage, help the Ogre out defensively, or do a mixture of both. What’s more they tend to help your Ogre out immediately upon entering the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One other choice I would recommend that isn’t in the limited starting set of recommended backgrounds but can do quite well is the &#039;&#039;&#039;Abyssal Knight&#039;&#039;&#039;. While not immediately ready to kick ass, the Abyssal Knight can do quite well once it has Banishment online, and until then they it can use Bend Space to escape from some of the trouble it may encounter on its adventure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One other choice I would recommend that isn’t in the limited starting set of recommended backgrounds but can do quite well is the &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Abyssal Knight&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;. While not immediately ready to kick ass, the Abyssal Knight can do quite well once it has Banishment online, and until then they it can use Bend Space to escape from some of the trouble it may encounter on its adventure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the adventurous looking to try other backgrounds that can work well with Ogres, one might try Air Elementalist, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skalds&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warpers&lt;/del&gt;. These backgrounds are much more difficult to run with for Ogres as the playstyle of these backgrounds require you to train spell schools with the Ogre&#039;s poor aptitudes to succeed while not having an immediate panic button ready to save them in a tricky situation. Once everything is online though, the character will be running around with some neat tricks in tow from the spellbooks they start out with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the adventurous looking to try other backgrounds that can work well with Ogres, one might try &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Air Elementalist&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Necromancer]]s&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Skald]]s&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Warper]]s&lt;/ins&gt;. These backgrounds are much more difficult to run with for Ogres as the playstyle of these backgrounds require you to train spell schools with the Ogre&#039;s poor aptitudes to succeed while not having an immediate panic button ready to save them in a tricky situation. Once everything is online though, the character will be running around with some neat tricks in tow from the spellbooks they start out with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gods to Worship==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gods to Worship==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several of the Gods offer different boons that can aid an Ogre in his quest through the dungeon. Some however are less useful and should probably be avoided. Much like selecting a background, when choosing a God you want to augment the Ogre’s Offense or make up for its lack of Defense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several of the Gods offer different boons that can aid an Ogre in his quest through the dungeon. Some however are less useful and should probably be avoided. Much like selecting a background, when choosing a God you want to augment the Ogre’s Offense or make up for its lack of Defense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choice Gods upon reaching the Ecumenical Temple might be &#039;&#039;&#039;Makhleb and Okawaru&#039;&#039;&#039;; these gods offer a variety of ways to help you both increase your Offensives and/or aid you Defensively. With &#039;&#039;&#039;Trog&#039;&#039;&#039; you generally would only worship him after starting with Berserkers, but if you don&#039;t plan on using spells you might pick him over Okawaru when playing on a Hunter. If you pick the Abyssal Knight background or somehow manage to obtain worship under &#039;&#039;&#039;Lugonu&#039;&#039;&#039;, it may take time to build up the piety but once you have the god abilities online you&#039;ll have a fairly easy time handling anything remotely threatening.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choice Gods upon reaching the Ecumenical Temple might be &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Makhleb&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Okawaru&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;; these gods offer a variety of ways to help you both increase your Offensives and/or aid you Defensively. With &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Trog&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; you generally would only worship him after starting with Berserkers, but if you don&#039;t plan on using spells you might pick him over Okawaru when playing on a Hunter. If you pick the Abyssal Knight background or somehow manage to obtain worship under &#039;&#039;&#039;Lugonu&#039;&#039;&#039;, it may take time to build up the piety but once you have the god abilities online you&#039;ll have a fairly easy time handling anything remotely threatening.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Fedhas Madash, Jiyva, and Ashenzari&#039;&#039;&#039; are some decent secondary Gods to consider. I say secondary however because while you can gain great benefits from these Gods, there are also some penalties with them – Fedhas for food for instance, Jiyva may cost you a lot of Scrolls and Potions which are important as escape options during any part of the game, and Ashenzari of course has the big problem with the fact that you only get the benefits from him when you curse your equipment - and cursing a Giant Spiked Club will restrict your ability to butcher with it. Jiyva in particular isn’t available in the Ecumenical Temple and the only way you could begin quickly worshiping him is if an early Alter spawned for him in the dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fedhas Madash&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Jiyva&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ashenzari&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; are some decent secondary Gods to consider. I say secondary however because while you can gain great benefits from these Gods, there are also some penalties with them – Fedhas for food for instance, Jiyva may cost you a lot of Scrolls and Potions which are important as escape options during any part of the game, and Ashenzari of course has the big problem with the fact that you only get the benefits from him when you curse your equipment - and cursing a Giant Spiked Club will restrict your ability to butcher with it. Jiyva in particular isn’t available in the Ecumenical Temple and the only way you could begin quickly worshiping him is if an early Alter spawned for him in the dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that there is nothing stopping you from playing other Gods as well – but with the difficult start that an Ogre presents you may find the other Gods to be considerable less useful in helping to keep your Ogre alive to the point where their properties would begin to really show. Taking The &#039;&#039;&#039;Shining One or Zin&#039;&#039;&#039; later on an Ogre can have huge benefits but the lack of using Poison or hitting unaware foes with The Shining one and not being able to skin Trolls with Zin for their Hide hurts quite a bit as well if you were to take these Gods initially. &#039;&#039;&#039;Kikubaaqudgha&#039;&#039;&#039; is a late bloomer in benefits, and the survivability of an Ogre may mean you won&#039;t survive long enough to see those benefits. &#039;&#039;&#039;Vehumet and Sif Muna&#039;&#039;&#039; can be a great benefit to most spell-casting focused characters but generally you will not really benefit as much since your eventually focus should fall into hitting things with big sticks and rocks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that there is nothing stopping you from playing other Gods as well – but with the difficult start that an Ogre presents you may find the other Gods to be considerable less useful in helping to keep your Ogre alive to the point where their properties would begin to really show. Taking The &#039;&#039;&#039;Shining One or Zin&#039;&#039;&#039; later on an Ogre can have huge benefits but the lack of using Poison or hitting unaware foes with The Shining one and not being able to skin Trolls with Zin for their Hide hurts quite a bit as well if you were to take these Gods initially. &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Kikubaaqudgha&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; is a late bloomer in benefits, and the survivability of an Ogre may mean you won&#039;t survive long enough to see those benefits. &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Vehumet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Sif Muna&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; can be a great benefit to most spell-casting focused characters but generally you will not really benefit as much since your eventually focus should fall into hitting things with big sticks and rocks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Progressive Stat Selection==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Progressive Stat Selection==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In regards to &amp;#039;&amp;#039;&amp;#039;Shields&amp;#039;&amp;#039;&amp;#039;, using ones with egos that help shore up your resistances to whatever you need. Gaining a Shield with Poison Resistance can free up another of your limited slots for something else in Snake Pits, Spider&amp;#039;s Nest, or Shoals. With Fire, Cold, or Fire and Cold, you can help beef out your defenses in the end game where such attacks will become more common place.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In regards to &amp;#039;&amp;#039;&amp;#039;Shields&amp;#039;&amp;#039;&amp;#039;, using ones with egos that help shore up your resistances to whatever you need. Gaining a Shield with Poison Resistance can free up another of your limited slots for something else in Snake Pits, Spider&amp;#039;s Nest, or Shoals. With Fire, Cold, or Fire and Cold, you can help beef out your defenses in the end game where such attacks will become more common place.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Ranged weapons it should be fairly obvious that &#039;&#039;&#039;Large &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocks&lt;/del&gt;&#039;&#039;&#039; are awesome and you should certainly make use of them when they are available. Note though that they are heavy suckers and they are less useful against enemies closer to the edge of your characters Line of Sight – sometimes they will be thrown just shy of your target. You should try to diversify or supplement your Large Rocks with some &#039;&#039;&#039;Javelins&#039;&#039;&#039; which are lighter but still do decent damage and will hit at maximum range – easily stocked up in Shoals if available. Another fancy weapon that utilizes the Throwing Skill to consider is &#039;&#039;&#039;Blowguns&#039;&#039;&#039; which can provide an assortment of debuffs on enemies that can be useful for killing them; higher Throwing Skill will also cause the debuffs outside of poison to last longer. &#039;&#039;&#039;Curare Needles&#039;&#039;&#039; in particular are devastatingly powerful and will be useful for a long while - plus it isn&#039;t effected by the Throwing skill (though you still need Throwing Skill for firing it out of the Blowgun, so don&#039;t entirely skimp on it). Before you have any of that though, just throwing Darts, Stones, and random starter weapons can help whittle stuff down at range before you kill it in Melee.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Ranged weapons it should be fairly obvious that &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Large &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rock]]s&lt;/ins&gt;&#039;&#039;&#039; are awesome and you should certainly make use of them when they are available. Note though that they are heavy suckers and they are less useful against enemies closer to the edge of your characters Line of Sight – sometimes they will be thrown just shy of your target. You should try to diversify or supplement your Large Rocks with some &#039;&#039;&#039;Javelins&#039;&#039;&#039; which are lighter but still do decent damage and will hit at maximum range – easily stocked up in Shoals if available. Another fancy weapon that utilizes the Throwing Skill to consider is &#039;&#039;&#039;Blowguns&#039;&#039;&#039; which can provide an assortment of debuffs on enemies that can be useful for killing them; higher Throwing Skill will also cause the debuffs outside of poison to last longer. &#039;&#039;&#039;Curare Needles&#039;&#039;&#039; in particular are devastatingly powerful and will be useful for a long while - plus it isn&#039;t effected by the Throwing skill (though you still need Throwing Skill for firing it out of the Blowgun, so don&#039;t entirely skimp on it). Before you have any of that though, just throwing Darts, Stones, and random starter weapons can help whittle stuff down at range before you kill it in Melee.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Valuing Potions, Scrolls, and Wands==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Valuing Potions, Scrolls, and Wands==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Flun</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23942&amp;oldid=prev</id>
		<title>imported&gt;Flun: Changed version tag from unknown to 0.11. Its pretty much up to date right?</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23942&amp;oldid=prev"/>
		<updated>2013-04-09T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;Changed version tag from unknown to 0.11. Its pretty much up to date right?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:05, 9 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version011&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A simple guide for new players to look into when playing the Ogre. Presented here are some general ideas on how to play with Ogres, and what options are present to them. I mostly wrote this guide because I found that what was written for them to be lacking and not really descriptive of what to do with an Ogre – and because someone mentioned they had no real guide to play from when they started.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A simple guide for new players to look into when playing the Ogre. Presented here are some general ideas on how to play with Ogres, and what options are present to them. I mostly wrote this guide because I found that what was written for them to be lacking and not really descriptive of what to do with an Ogre – and because someone mentioned they had no real guide to play from when they started.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Flun</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23941&amp;oldid=prev</id>
		<title>imported&gt;Davion Fuxa: /* Early Game Ogre Skill Training */</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23941&amp;oldid=prev"/>
		<updated>2013-04-09T18:55:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Early Game Ogre Skill Training&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:55, 9 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An important thing to note about Ogres is that if you want to survive early on, you need to maximize your offensive capabilities as fast as possible and as early as possible. This means that generally you may want to leave things like Magic Schools, Defensive Skills, and Invocations gaining less experience while to prioritize your experience into &amp;#039;&amp;#039;&amp;#039;Mace &amp;amp; Flail, Throwing, and Fighting; or Conjurations&amp;#039;&amp;#039;&amp;#039; if you happen to be playing a Wizard. Note I say ‘gaining less’ and not ‘off’, if you’re a Zealot who doesn&amp;#039;t train Invocations then you will hurt yourself when it comes time to make use of them, and Hexes on an Arcane Marksmen can be tremendously helpful versus uniques like Grinder and Sonja or on particularly tough monsters like Hill Giants which have mediocre magic resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An important thing to note about Ogres is that if you want to survive early on, you need to maximize your offensive capabilities as fast as possible and as early as possible. This means that generally you may want to leave things like Magic Schools, Defensive Skills, and Invocations gaining less experience while to prioritize your experience into &amp;#039;&amp;#039;&amp;#039;Mace &amp;amp; Flail, Throwing, and Fighting; or Conjurations&amp;#039;&amp;#039;&amp;#039; if you happen to be playing a Wizard. Note I say ‘gaining less’ and not ‘off’, if you’re a Zealot who doesn&amp;#039;t train Invocations then you will hurt yourself when it comes time to make use of them, and Hexes on an Arcane Marksmen can be tremendously helpful versus uniques like Grinder and Sonja or on particularly tough monsters like Hill Giants which have mediocre magic resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Make a note that while you are best off with Mace &amp;amp; Flail weaponry due to your really high modifier for it, if you find a &#039;&#039;&#039;decently branded or artefact Polearm&#039;&#039;&#039; early enough before you have really begun to train Mace &amp;amp; Flail to a high level, you should consider using Polearms instead. While the modifier for Mace &amp;amp; Flail is clearly better then for Polearms (And every other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;species&lt;/del&gt;), the Modifier for Polearms isn’t exactly terrible on its own and can be trained up quickly enough on an Ogre. Depending on how good a Polearm might be as well, you may want to abandon Mace &amp;amp; Flail for it even as the game begins to get late - I found for example that Wyrmbane is an extremely powerful weapon in the hands of an Ogre once you train up Polearms to 12 and increase Wyrmbane&#039;s Weapon Damage and Accuracy killing a few Dragons or Draconians.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Make a note that while you are best off with Mace &amp;amp; Flail weaponry due to your really high &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;species &lt;/ins&gt;modifier for it, if you find a &#039;&#039;&#039;decently branded or artefact Polearm&#039;&#039;&#039; early enough before you have really begun to train Mace &amp;amp; Flail to a high level, you should consider using Polearms instead. While the modifier for Mace &amp;amp; Flail is clearly better then for Polearms (And every other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon category&lt;/ins&gt;), the Modifier for Polearms isn’t exactly terrible on its own and can be trained up quickly enough on an Ogre. Depending on how good a Polearm might be as well, you may want to abandon Mace &amp;amp; Flail for it even as the game begins to get late - I found for example that Wyrmbane is an extremely powerful weapon in the hands of an Ogre once you train up Polearms to 12 and increase Wyrmbane&#039;s Weapon Damage and Accuracy killing a few Dragons or Draconians.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As to what to train of Mace &amp;amp; Flail or Polearms, Throwing, Fighting, and Conjurations, that is really a question of what you have on hand or plan to do with your character. Large Rocks are terribly inaccurate and it usually takes to the double digits in Throwing skill before you start hitting with them reliably. Weapon skills are really a matter of what weapon you will be using and when – A Bardiche or a Giant Spiked Club need a lot of training in their weapon skills to use effectively but for a simple Whip or Trident you don’t need as much weapon skill training. Fighting is generally always useful when you need more health and can actually be considered one of your first defensive stats, plus the skill helps you out offensively as well. As for Wizards training Conjuration, it is just a question of how much of a hybrid build you plan to pursue and when you want Mephitic Cloud online.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As to what to train of Mace &amp;amp; Flail or Polearms, Throwing, Fighting, and Conjurations, that is really a question of what you have on hand or plan to do with your character. Large Rocks are terribly inaccurate and it usually takes to the double digits in Throwing skill before you start hitting with them reliably. Weapon skills are really a matter of what weapon you will be using and when – A Bardiche or a Giant Spiked Club need a lot of training in their weapon skills to use effectively but for a simple Whip or Trident you don’t need as much weapon skill training. Fighting is generally always useful when you need more health and can actually be considered one of your first defensive stats, plus the skill helps you out offensively as well. As for Wizards training Conjuration, it is just a question of how much of a hybrid build you plan to pursue and when you want Mephitic Cloud online.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key crawlwiki:diff:1.41:old-23940:rev-23941:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Davion Fuxa</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23940&amp;oldid=prev</id>
		<title>imported&gt;Davion Fuxa: Used Bold Font on Everything that needed it.</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23940&amp;oldid=prev"/>
		<updated>2013-04-09T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Used Bold Font on Everything that needed it.&lt;/p&gt;
&lt;a href=&quot;https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;amp;diff=23940&amp;amp;oldid=23939&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>imported&gt;Davion Fuxa</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23939&amp;oldid=prev</id>
		<title>imported&gt;Davion Fuxa: dpeg pointed out a few things, this is just a bunch of minor edits for them</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23939&amp;oldid=prev"/>
		<updated>2013-04-09T18:29:44Z</updated>

		<summary type="html">&lt;p&gt;dpeg pointed out a few things, this is just a bunch of minor edits for them&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:29, 9 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A simple guide for new players to look into when playing the Ogre. Presented here are some general ideas on how to play with Ogres, and what options are present to them. I mostly wrote this guide because I found that what was written for them to be lacking and not really descriptive of what to do with an Ogre – and because someone mentioned they had no real guide to play from when they started.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A simple guide for new players to look into when playing the Ogre. Presented here are some general ideas on how to play with Ogres, and what options are present to them. I mostly wrote this guide because I found that what was written for them to be lacking and not really descriptive of what to do with an Ogre – and because someone mentioned they had no real guide to play from when they started.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ogres are generally difficult to play so a little bit of information on what you can do to survive with them should help new players get started with them. This guide mostly covers a lot of the more specific elements related to setup of Ogres, it doesn&#039;t emphasis tactics however &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;so look elsewhere for that information.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ogres are generally difficult to play so a little bit of information on what you can do to survive with them should help new players get started with them. This guide mostly covers a lot of the more specific elements related to setup of Ogres, it doesn&#039;t emphasis tactics however so look elsewhere for that information&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note that there may be some disagreement with some things mentioned in this guide - as far as I&#039;m concerned that is okay, what is written here is to give you a general idea before and while approaching a game with your own Ogre character&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several of the Gods offer different boons that can aid an Ogre in his quest through the dungeon. Some however are less useful and should probably be avoided. Much like selecting a background, when choosing a God you want to augment the Ogre’s Offense or make up for its lack of Defense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several of the Gods offer different boons that can aid an Ogre in his quest through the dungeon. Some however are less useful and should probably be avoided. Much like selecting a background, when choosing a God you want to augment the Ogre’s Offense or make up for its lack of Defense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choice Gods upon reaching the Ecumenical Temple might be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugonu, &lt;/del&gt;Makhleb&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Okawaru&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and Trog. These &lt;/del&gt;gods offer a variety of ways to help you both increase your Offensives and/or aid you Defensively. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make a note that Lugonu will take a bit to get the piety up but will otherwise be an awesome pick when worshiping him; though he is normally only available by playing with the Abyssal Knight background in the beginning. &lt;/del&gt;Trog &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;generally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begun &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;Berserkers, but if you don&#039;t plan on using spells you might pick him over Okawaru when playing on a Hunter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choice Gods upon reaching the Ecumenical Temple might be Makhleb &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;Okawaru&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; these &lt;/ins&gt;gods offer a variety of ways to help you both increase your Offensives and/or aid you Defensively. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;Trog &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;generally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would only worship him after starting &lt;/ins&gt;with Berserkers, but if you don&#039;t plan on using spells you might pick him over Okawaru when playing on a Hunter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you pick the Abyssal Knight background or somehow manage to obtain worship under Lugonu, it may take time to build up the piety but once you have the god abilities online you&#039;ll have a fairly easy time handling anything remotely threatening&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fedhas Madash, Jiyva, and Ashenzari are some decent secondary Gods to consider. I say secondary however because while you can gain great benefits from these Gods, there are also some penalties with them – Fedhas for food for instance, Jiyva may cost you a lot of Scrolls and Potions which are important as escape options during any part of the game, and Ashenzari of course has the big problem with the fact that you only get the benefits from him when you curse your equipment - and cursing a Giant Spiked Club will restrict your ability to butcher with it. Jiyva in particular isn’t available in the Ecumenical Temple and the only way you could begin quickly worshiping him is if an early Alter spawned for him in the dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fedhas Madash, Jiyva, and Ashenzari are some decent secondary Gods to consider. I say secondary however because while you can gain great benefits from these Gods, there are also some penalties with them – Fedhas for food for instance, Jiyva may cost you a lot of Scrolls and Potions which are important as escape options during any part of the game, and Ashenzari of course has the big problem with the fact that you only get the benefits from him when you curse your equipment - and cursing a Giant Spiked Club will restrict your ability to butcher with it. Jiyva in particular isn’t available in the Ecumenical Temple and the only way you could begin quickly worshiping him is if an early Alter spawned for him in the dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Progressive Stat Selection==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Progressive Stat Selection==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogres &lt;/del&gt;begin &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life &lt;/del&gt;with 10 Strength, 5 Intelligence, and 3 Dexterity. As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogres &lt;/del&gt;level up, they will get an increase to their Strength naturally every 3 levels. At level 27 you&#039;ll have an Ogre with 19 Strength, 5 Intelligence, and 3 Dexterity&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;before your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogres &lt;/del&gt;Background, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random &lt;/del&gt;9 stat points you can assign, Mutations effecting stats, and Shuffle Cards/Jiyva Stat Shuffle come into play. This makes the Ogre the 2nd Strongest species after Trolls, but in the bottom &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrung &lt;/del&gt;of the Dumbest species, and tied with Trolls with being the 2nd Least Agile species.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogre&#039;s &lt;/ins&gt;begin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live &lt;/ins&gt;with 10 Strength, 5 Intelligence, and 3 Dexterity. As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogre&#039;s &lt;/ins&gt;level up, they will get an increase to their Strength naturally every 3 levels. At level 27 you&#039;ll have an Ogre with 19 Strength, 5 Intelligence, and 3 Dexterity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;before your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogre&#039;s &lt;/ins&gt;Background &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting stats&lt;/ins&gt;, the 9 stat points you can assign, Mutations effecting stats, and Shuffle Cards/Jiyva Stat Shuffle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;come into play. This makes the Ogre the 2nd Strongest species after Trolls, but in the bottom &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rung &lt;/ins&gt;of the Dumbest species, and tied with Trolls with being the 2nd Least Agile species.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to having such a tremendous bonus in Strength, Ogre&#039;s generally never really need to increase the Strength Stat regardless of what background they pick or what style of play they pursue. There are some exceptions like a Ogre Berserker &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearing &lt;/del&gt;Gold Dragon Armor perhaps but it really is a limited set where training Strength might be even worth considering. By process of elimination, this means that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimally &lt;/del&gt;training up Intelligence or Dexterity on your Ogre when you are given the option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to having such a tremendous bonus in Strength, Ogre&#039;s generally never really need to increase the Strength Stat regardless of what background they pick or what style of play they pursue. There are some exceptions like a Ogre Berserker &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wearing &lt;/ins&gt;Gold Dragon Armor perhaps but it really is a limited set where training Strength might be even worth considering. By process of elimination, this means that you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;training up Intelligence or Dexterity on your Ogre when you are given the option &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of picking what stat to train&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of training up Intelligence and Dexterity to the requisite minimums of 7 or 8 to stave off accidental stat deaths; which stat you train really just depends on how focused you are on spells or when you plan to focus on using spells. Training Intelligence on an Ogre can be helpful in getting basic Utility spells online earlier or for casting higher level spells later on. Even without training Intelligence though you can still eventually get basic Utility spells of Spell Levels 1 to 3 reliably castable at the basic Intelligence of 7 or 8. If spells aren&#039;t something you plan on using or initially focusing on for a while, then Dexterity can help you out by giving you immediate returns on slightly improved defenses&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;which go a long way on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogres &lt;/del&gt;since any improvement to mitigating damage can be a lifesaver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of training up Intelligence and Dexterity to the requisite minimums of 7 or 8 to stave off accidental stat deaths; which stat you train really just depends on how focused you are on spells or when you plan to focus on using spells. Training Intelligence on an Ogre can be helpful in getting basic Utility spells online earlier or for casting higher level spells later on. Even without training Intelligence though you can still eventually get basic Utility spells of Spell Levels 1 to 3 reliably castable at the basic Intelligence of 7 or 8. If spells aren&#039;t something you plan on using or initially focusing on for a while, then Dexterity can help you out by giving you immediate returns on slightly improved defenses&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;which go a long way on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogre&#039;s &lt;/ins&gt;since any improvement to mitigating damage can be a lifesaver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Game Ogre Skill Training==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Game Ogre Skill Training==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Davion Fuxa</name></author>
	</entry>
	<entry>
		<id>https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23938&amp;oldid=prev</id>
		<title>imported&gt;MoogleDan at 05:31, 9 April 2013</title>
		<link rel="alternate" type="text/html" href="https://dcss.roguelikes.gg/wiki/index.php?title=ARCHIVED_Davion_Fuxa%27s_Ogre_guide&amp;diff=23938&amp;oldid=prev"/>
		<updated>2013-04-09T05:31:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:31, 9 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{version}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A simple guide for new players to look into when playing the Ogre. Presented here are some general ideas on how to play with Ogres, and what options are present to them. I mostly wrote this guide because I found that what was written for them to be lacking and not really descriptive of what to do with an Ogre – and because someone mentioned they had no real guide to play from when they started.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A simple guide for new players to look into when playing the Ogre. Presented here are some general ideas on how to play with Ogres, and what options are present to them. I mostly wrote this guide because I found that what was written for them to be lacking and not really descriptive of what to do with an Ogre – and because someone mentioned they had no real guide to play from when they started.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;MoogleDan</name></author>
	</entry>
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