Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Shields: Revision history

From Ashenzari's Archive

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)

8 March 2022

6 February 2022

4 February 2022

19 January 2022

24 July 2021

31 August 2020

13 August 2020

9 July 2020

8 July 2020

4 July 2020

  • curprev 10:3310:33, 4 July 2020 imported>Spudwalt 7,402 bytes −258 updated shield names; confusion sets SH to 0 regardless of source
  • curprev 09:4009:40, 4 July 2020 imported>Emufarmers m 7,660 bytes +1 Null edit: I also added in the last edit that you can't block javelins and other penetrating ranged weapons
  • curprev 09:3909:39, 4 July 2020 imported>Emufarmers 7,659 bytes +278 →Effect: Mention that you can't use a shield while confused, though I'm not sure the best place to put this

20 January 2019

14 August 2018

18 September 2017

7 February 2017

  • curprev 04:5204:52, 7 February 2017 imported>Kenreth m 7,437 bytes −129 Removed Beogh bonus to shields (removed in 0.19). Updated the Large Bones SH bonus to reflect current values (2/4/6).
  • curprev 04:3804:38, 7 February 2017 imported>Kenreth m 7,566 bytes −134 wizmode testing in 0.19.4 confirms that: Any source of SH will allow you to block ranged attacks just like melee attacks. Also adding a couple examples in the unblockable ranged attack area.
  • curprev 04:2204:22, 7 February 2017 imported>Kenreth 7,700 bytes −532 wizmode testing in 0.19.4 confirms that: wearing 0 EVP does NOT reduce the Shields skill level at which spellcasting penalties are eliminated
  • curprev 04:2004:20, 7 February 2017 imported>Kenreth 8,232 bytes −283 wizmode testing in 0.19.4 confirms: attack penalty while wearing a shield is standard for all weapon types. Wearing 0

3 February 2017

  • curprev 23:0123:01, 3 February 2017 imported>Kenreth m 8,515 bytes +55 adding note mentioning the skill needed to remove penalties can be found in game
  • curprev 22:5322:53, 3 February 2017 imported>Kenreth m 8,460 bytes −71 updating history section. Removing mention about unarmed attacks being delayed with a shield equipped

27 June 2016

24 April 2016

  • curprev 20:0120:01, 24 April 2016 imported>GenericPseudonym 8,553 bytes −161 fix (some) bad info. previous auther had read sh info from source code but didn't realize the numbers were divided by 2 at the end.

19 January 2016

10 June 2015

  • curprev 11:1611:16, 10 June 2015 imported>Eagle0600 8,713 bytes −2 Penalty for buckler was reduced in http://crawl.develz.org/wordpress/trunk-updates-23-january-2015

2 February 2015

3 May 2014

1 May 2014

30 November 2013

28 November 2013

8 October 2013

10 August 2013

26 July 2013

25 July 2013

24 July 2013

27 February 2013

17 January 2013

23 December 2012

25 August 2012

(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)