Thermic dynamo
From Ashenzari's Archive
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Version 0.32: This article may not be up to date for the latest stable release of Crawl.
| thermic dynamo v | |
|---|---|
| HP | 25-51 |
| HD | 10 |
| XP | 641 |
| Speed | 10 (move: 80%) |
| AC | 4 |
| EV | 16 |
| Will | ∞ |
| Attack1 | 18 (touch: fire)
|
| Attack2 | 14 (engulf: cold)
|
| Resistances | rF+++ rC+++ rPois+++ rDrown rMiasma rN+++ rTorm rPetrify rSticky |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Medium |
| Type | fire vortex, thermic dynamo |
| Flags | Flying Unbreathing Speaks Insubstantial |
| A clashing tempest of boundless energy, channelling into capacitor jewels. Its whirls of fire and ice occasionally escape and ricochet wildly off of walls. |
Useful Info
Thermic dynamos are fire-and-ice-themed nonliving monsters. They appear in the Elven Halls and in some vaults.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Rebounding Blaze | 3d21 | 6 | Magical flag | |
| Rebounding Chill | 3d21 | 6 | Magical flag |
Tips & Tricks
- Their spells can bounce off walls, so you need to be careful about your position to avoid being multizapped.
- While they are immune to most elements, electricity deals full damage to them, so a lightning rod is effective against them. Arcjolt is another good way to take advantage of this, as it ignores EV.
- Even if rare, they can spawn in some vaults as early as Dungeon:11. If you see one and don't have good resistances (or are not willing to use a Potion of resistance), consider leaving it for later.
History
- In 0.32, thermic dynamos were added to the game.