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Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting {{{fgt}}} Armour {{{arm}}} Spellcasting {{{spc}}}
Short Blades {{{sbl}}} Dodging {{{ddg}}} Conjurations {{{coj}}}
Long Blades {{{lbl}}} Stealth {{{sth}}} Hexes {{{hex}}}
Axes {{{axs}}} Stabbing {{{stb}}} Charms {{{cha}}}
Maces & Flails {{{m&f}}} Shields {{{shd}}} Summonings {{{sum}}}
Polearms {{{pla}}} Traps & Doors {{{t&d}}} Necromancy {{{nec}}}
Staves {{{stv}}} Translocations {{{trl}}}
Unarmed Combat {{{u_c}}} Transmutation {{{trm}}}
Fire Magic {{{fir}}}
Throwing {{{thr}}} Ice Magic {{{ice}}} Invocations {{{inv}}}
Slings {{{slg}}} Air Magic {{{air}}} Evocations {{{evo}}}
Bows {{{bws}}} Earth Magic {{{ear}}}
Crossbows {{{crb}}} Poison Magic {{{poi}}} Experience {{{exp}}}