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Minefield card

From Ashenzari's Archive
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Minefield card makes the player's immediate surroundings more dangerous.

  • Power level 0: Each untrapped floor tile at distance 1 or 2 from the player has 25% chance to be trapped. In the Abyss, affected squares turn into lava or deep water (equal chance for either); otherwise, a random trap is installed in each affected square.
  • Power level 1: The range is extended to 4 tiles and the probability to create a trap is increased to 33%.
  • Power level 2: The range is extended to 6 tiles and the probability to create a trap is increased to 50%.

History

The Minefield card could be found in the following decks before it was removed in 0.15.

0.11 0.12 0.13 0.14

Changes
Dungeons
Punishment

Changes
Dungeons
Punishment

Changes
Dungeons
Punishment

Changes
Dungeons
Punishment

See also