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Merfolk (monster)

From Ashenzari's Archive
Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the player race, see Merfolk. For a list of merfolk monsters, see List of merfolk

merfolk m 
HP 36-74
HD 10
XP 301
Speed 10 (swim: 60%)
AC 4
EV 12
Will 40
Attack1 22 (hit: plain)



Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
A hybrid with the torso of a human and the tail of a fish. It is capable of dwelling both in water and on land, and fiercely defends its domain.

“Again at length my thought reviving came,
When I no longer found my self the same;
Then first this sea-green beard I felt to grow,
And these large honours on my spreading brow;
My long-descending locks the billows sweep,
And my broad shoulders cleave the yielding deep;
My fishy tail, my arms of azure hue,
And ev'ry part divinely chang'd, I view.”
-Ovid, _Metamorphoses_, XIII, 546-7. 8 A.D.
trans. Garth, Dryden, et al.

Useful Info

Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They can carry boomerangs, throwing nets, and often come with tridents.

Tips & Tricks

  • Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.

History