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Leopard gecko

From Ashenzari's Archive
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
leopard gecko l 
HP 4-7
HD 1
XP 3
Speed 12
AC 1
EV 14
Will None
Attack1 5 (bite: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Reptile
Uses Uses nothing
Holiness Natural
Size Little
Type giant lizard, leopard gecko
Flags Cold-blooded
A brightly-coloured lizard with huge, sharp teeth.

Useful info

Leopard geckos are one of the more dangerous creatures you can run into on the first floor of the Dungeon. They are more difficult to kill than frilled lizards, and move faster than most players, making retreat difficult.

Tips & Tricks

  • As a fast enemy, leopard geckos are inherently dangerous. If you get bad combat RNG, you are unable to pillar dance to reset the fight. So if you find a sleeping gecko on D:1, try to avoid waking it up (at least until you've leveled up).
  • Leopard geckos are one of the stronger D:1 enemies, but by the time you reach D:3, they shouldn't be much of a threat.

History

  • Leopard geckos were removed in 0.27. They were replaced by quokkas, which have similar stats.
  • Prior to 0.25, leopard geckos could cling to walls, allowing them to cross obstacles like water so long as there was a wall to travel along.
  • Prior to 0.19, they were called giant geckos.