Grand avatar (monster)
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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
| grand avatar R | |
|---|---|
| HP | 50 |
| HD | 5 |
| XP | 0 |
| Speed | 30 |
| AC | 20 |
| EV | 5 |
| Will | ∞ |
| Attack1 | 30 (hit: reach)
|
| Resistances | rF++, rC++, rElec++, Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
rPois++, |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Plant |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Medium |
| Type | grand avatar, grand avatar |
| Flags | Glows Insubstantial Levitate No regenerate No experience gain No poly See invisible |
| An avatar of battle and bloodshed, capable of mimicking sufficiently damaging physical attacks and conjurations from its creator and their allies. |
Useful Info
Grand avatars are conjured monsters that mimic melee and ranged attacks. They can be conjured by the monster-only spell Grand Avatar. Their ranged attack is an irresistible barrage of energy (2d10) that never misses.