Demonspawn blood saint
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For a list of all demonspawn, see list of demonspawn.
| demonspawn blood saint 6 | |
|---|---|
| HP | 61-124 |
| HD | 15 |
| XP | 1108 |
| Speed | 10 |
| AC | 8 |
| EV | 12 |
| Will | 60 |
| Attack1 | 20 (hit: fire)
|
| Resistances | rF+++ rTorm rMiasma |
| Vulnerabilities | Holy Silver |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural demon |
| Size | Medium |
| Type | demonspawn, demonspawn |
| Flags | Evil Speaks Warm-blooded |
| A half-mortal, half-demonic creature, radiating an intense heat. It weaves powerful and unpredictable spells of devastation. |
Useful Info
Demonspawn blood saints are demonspawn who can cast semi-random conjurations and empower nearby allies. They can be found in the Pandemonium.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Legendary Destruction | 3d25 / 3d21 / 3d19 | 5 | Priest flag | |
| Call of Chaos | — | LOS | Priest flag |
History
- Prior to 0.28, demonspawns with the blood saint class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being infernal.
- Prior to 0.19, blood saint's Legendary Destruction had six possible magical effects: Orb of Electrocution, Lehudib's Crystal Spear, Orb of Destruction, Ghostly Fireball, Fireball, and Flash Freeze. The caster randomly conjured only one of those effects at a time instead of two.
- In 0.19, blood saints got Call of Chaos.
- Prior to 0.17, they could temporally heal themselves and nearby allies with Ephemeral Infusion. Also, each casting of Legendary Destruction injured them for 10 HP.
- Blood saints were added in 0.14.